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General Tabletop Discussion
*TTRPGs General
Should players be allowed to compete for godhood?
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<blockquote data-quote="DmQ" data-source="post: 1655557" data-attributes="member: 13748"><p>Honestly, I have never run a game that came close to challenging the gods… But I understand that many players enjoy the ‘idea’ that they might get there one day. </p><p></p><p>I have decided that intra-planar competition is rife in my homebrew… To the point of cataclysmic maelstroms. As a matter of fact, there is only one rule I am trying to keep in mind while creating my homebrew and that is, nothing is impossible to destroy and no being is impossible to defeat. </p><p></p><p>I have an original take on how to succeed in this. But I want to see if my ideas are as original as I think. Thus I am asking everyone on these boards to chime in. It can only help.</p><p></p><p>Just to give an example… I was contemplating a new character system strikingly similar to bloodlines in Unearthed Arcana. I was actually disappointed that my idea wasn’t as original as I had hoped. Though I don’t intend to incorporate the optional rule verbatim from the UA, my players will recognize it.</p><p></p><p></p><p></p><p></p><p></p><p>Just an example…. In FR there is a god of magic… At one time that god died and magic disappeared. Until a new god was appointed and thus the ‘new’ magic was released into the world. Including some old leftovers that have created wild magic, null magic, etc…. There is also the Shadow Weave…. Both systems under the control of gods.</p><p></p><p>As for the gods –allowing- someone else to become a god, I would think that any smart god would keep tabs on any up and comers, in order to wipe them out long before they even became a threat. This is a small problem I see with the common concept of gods. Some people fix this by creating an Uber-God that maintains the status quo and prevents the lower gods from ‘breaking the rules’… Honestly I am trying to avoid this in my world and have come up with interesting twists to do so.</p></blockquote><p></p>
[QUOTE="DmQ, post: 1655557, member: 13748"] Honestly, I have never run a game that came close to challenging the gods… But I understand that many players enjoy the ‘idea’ that they might get there one day. I have decided that intra-planar competition is rife in my homebrew… To the point of cataclysmic maelstroms. As a matter of fact, there is only one rule I am trying to keep in mind while creating my homebrew and that is, nothing is impossible to destroy and no being is impossible to defeat. I have an original take on how to succeed in this. But I want to see if my ideas are as original as I think. Thus I am asking everyone on these boards to chime in. It can only help. Just to give an example… I was contemplating a new character system strikingly similar to bloodlines in Unearthed Arcana. I was actually disappointed that my idea wasn’t as original as I had hoped. Though I don’t intend to incorporate the optional rule verbatim from the UA, my players will recognize it. Just an example…. In FR there is a god of magic… At one time that god died and magic disappeared. Until a new god was appointed and thus the ‘new’ magic was released into the world. Including some old leftovers that have created wild magic, null magic, etc…. There is also the Shadow Weave…. Both systems under the control of gods. As for the gods –allowing- someone else to become a god, I would think that any smart god would keep tabs on any up and comers, in order to wipe them out long before they even became a threat. This is a small problem I see with the common concept of gods. Some people fix this by creating an Uber-God that maintains the status quo and prevents the lower gods from ‘breaking the rules’… Honestly I am trying to avoid this in my world and have come up with interesting twists to do so. [/QUOTE]
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