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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="iserith" data-source="post: 8824184" data-attributes="member: 97077"><p>In the case of secret doors or situations similar to what you describe, that's not a problem in my games because if someone else wants to search, they're free to do so, just like they were free to do so from the jump. They don't need any particular reason to decide to do it, and it's none of my business <em>why </em>a player wants to have their character do a thing. I'm just there to adjudicate and narrate the result. However, it takes another 10 minutes, which means we're that much closer to a wandering monster check or the doom clock running out. Again, as I mention above, it's the player's risk to take or resource to spend.</p><p></p><p>And if I'm not running a classic dungeon crawl like that where time matters a lot, then it goes right back to "progress combined with a setback." You find the secret door with a failed check, but [complication]. "What do you do now?"</p></blockquote><p></p>
[QUOTE="iserith, post: 8824184, member: 97077"] In the case of secret doors or situations similar to what you describe, that's not a problem in my games because if someone else wants to search, they're free to do so, just like they were free to do so from the jump. They don't need any particular reason to decide to do it, and it's none of my business [I]why [/I]a player wants to have their character do a thing. I'm just there to adjudicate and narrate the result. However, it takes another 10 minutes, which means we're that much closer to a wandering monster check or the doom clock running out. Again, as I mention above, it's the player's risk to take or resource to spend. And if I'm not running a classic dungeon crawl like that where time matters a lot, then it goes right back to "progress combined with a setback." You find the secret door with a failed check, but [complication]. "What do you do now?" [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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