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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Charlaquin" data-source="post: 8824346" data-attributes="member: 6779196"><p>Generally, the context leading up to the roll should make it clear that there’s something to hide from. Either you’re trying to sneak past a snoozing guard or something along those lines, or you’re trying to hide from something that’s searching for you. I’ve noticed a lot of DMs will call for a group stealth check as soon as the players say they’re trying to move stealthily, and “let the result ride” until they come upon something that might perceive them, and then compare the result to its passive perception. I don’t do this, because I only call for rolls when there are immediate stakes. When the party says they’re moving quietly down the dungeon corridor or through the underbrush or whatever, I say “ok,” and make note of that fact. Then, if they come upon something that might perceive them, I telegraph its presence (e.g. “you hear footsteps echoing from beyond the range of your vision in the dark corridor” or the like) and ask the players what they do. <em>At that point</em> if they try to hide, I’ll call for stealth checks, and from that context the stakes should be pretty self-evident. Though I still state them out loud, for good measure. “Ok, make a DC 14 Dexterity check - stealth proficiency applies if you have it. On a failure, you’ll be heard.”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8824346, member: 6779196"] Generally, the context leading up to the roll should make it clear that there’s something to hide from. Either you’re trying to sneak past a snoozing guard or something along those lines, or you’re trying to hide from something that’s searching for you. I’ve noticed a lot of DMs will call for a group stealth check as soon as the players say they’re trying to move stealthily, and “let the result ride” until they come upon something that might perceive them, and then compare the result to its passive perception. I don’t do this, because I only call for rolls when there are immediate stakes. When the party says they’re moving quietly down the dungeon corridor or through the underbrush or whatever, I say “ok,” and make note of that fact. Then, if they come upon something that might perceive them, I telegraph its presence (e.g. “you hear footsteps echoing from beyond the range of your vision in the dark corridor” or the like) and ask the players what they do. [I]At that point[/I] if they try to hide, I’ll call for stealth checks, and from that context the stakes should be pretty self-evident. Though I still state them out loud, for good measure. “Ok, make a DC 14 Dexterity check - stealth proficiency applies if you have it. On a failure, you’ll be heard.” [/QUOTE]
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Should players be aware of their own high and low rolls?
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