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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="overgeeked" data-source="post: 8824370" data-attributes="member: 86653"><p>You must be house ruling things or severely restricting things as 5E is not designed for time to matter.</p><p></p><p>Food & Water. Outlanders get free food & water enough for the party everyday. Druids get goodberry. Foraging is a low DC with big rewards. Clerics get create food and water. Several races require neither. Unless you restrict or house rule those things, food & water is meaningless by the book.</p><p></p><p>Light. About 3/4 of the races have darkvision, so unless you make color a big part of your game, light doesn’t matter. There’s also easy access to two cantrips that have unlimited light. So again, doesn’t matter.</p><p></p><p>Resting. To interrupt a long rest you have make a single, continuous fight last more than 600 rounds, unless you house rule it. There’s also Leomund’s Tiny Hut. And simply barring a door. No matter how loud, sound doesn’t interrupt a long rest.</p><p></p><p>I get the feeling we’ve argued this before.</p><p></p><p>Tracking time with these resources (food, water, torches, etc) is meaningless. PCs are all but guaranteed long rests, so that’s a non issue. So the only way to make time matter is to house rule the game, ask your players to not pick these obvious low-hanging fruit options, or to use something else to introduce time pressure. And that all depends on the players. Yours might rush to save the dragon from the nasty princess, but mine will gladly let him die if it means not taking the risk of going into even an easy fight with less than full resources.</p><p></p><p>The rules get in the way of the things I care about.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8824370, member: 86653"] You must be house ruling things or severely restricting things as 5E is not designed for time to matter. Food & Water. Outlanders get free food & water enough for the party everyday. Druids get goodberry. Foraging is a low DC with big rewards. Clerics get create food and water. Several races require neither. Unless you restrict or house rule those things, food & water is meaningless by the book. Light. About 3/4 of the races have darkvision, so unless you make color a big part of your game, light doesn’t matter. There’s also easy access to two cantrips that have unlimited light. So again, doesn’t matter. Resting. To interrupt a long rest you have make a single, continuous fight last more than 600 rounds, unless you house rule it. There’s also Leomund’s Tiny Hut. And simply barring a door. No matter how loud, sound doesn’t interrupt a long rest. I get the feeling we’ve argued this before. Tracking time with these resources (food, water, torches, etc) is meaningless. PCs are all but guaranteed long rests, so that’s a non issue. So the only way to make time matter is to house rule the game, ask your players to not pick these obvious low-hanging fruit options, or to use something else to introduce time pressure. And that all depends on the players. Yours might rush to save the dragon from the nasty princess, but mine will gladly let him die if it means not taking the risk of going into even an easy fight with less than full resources. The rules get in the way of the things I care about. [/QUOTE]
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Community
General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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