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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Oofta" data-source="post: 8824520" data-attributes="member: 6801845"><p>I would no more tell people what the DC to a check is, details of consequence to failure that are not obvious or any other information beforehand than I would show people the detailed stats for a monster. I would dislike it if a DM did this for me, as others have stated it would totally break immersion. A big part of the game is discovery and being surprised, if I don't have that I lose something.</p><p></p><p>I will tell players what their PCs would know of course. If a gap is 100 feet they know it's impossible to jump so if you try don't bother rolling since you will fail. On the other hand, I speak from experience that sometimes you simply don't know how hard it will be to scale a cliff until you try. You may not see all the details, the rock may be brittle and break off in your hand, once you get up a ways there may be more handholds than you expect.</p><p></p><p>The PCs don't have perfect information or perfect insight, I don't know why the players would either. Being told details ahead of time would greatly reduce my sense of fun.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8824520, member: 6801845"] I would no more tell people what the DC to a check is, details of consequence to failure that are not obvious or any other information beforehand than I would show people the detailed stats for a monster. I would dislike it if a DM did this for me, as others have stated it would totally break immersion. A big part of the game is discovery and being surprised, if I don't have that I lose something. I will tell players what their PCs would know of course. If a gap is 100 feet they know it's impossible to jump so if you try don't bother rolling since you will fail. On the other hand, I speak from experience that sometimes you simply don't know how hard it will be to scale a cliff until you try. You may not see all the details, the rock may be brittle and break off in your hand, once you get up a ways there may be more handholds than you expect. The PCs don't have perfect information or perfect insight, I don't know why the players would either. Being told details ahead of time would greatly reduce my sense of fun. [/QUOTE]
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Community
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Should players be aware of their own high and low rolls?
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