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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="hawkeyefan" data-source="post: 8824624" data-attributes="member: 6785785"><p>Do you think a roll of a 3 that fails is any different than a roll of 12 that fails? Do you think one is not even close, and the other is almost but not quite a success? </p><p></p><p>That’s how I’d treat it. People generally have an idea if they’ve botched something or if they almost pulled it off and so on. </p><p></p><p></p><p></p><p>But the GM is always aware of the meta. A “gotcha”, to me, implies not a surprise the characters failed to notice, but rather the GM using the fact that it’s a game to “trap” the players in some way. </p><p></p><p>Essentially, the GM can always “metagame” challenges and other game elements. </p><p></p><p></p><p></p><p>Who creates the scenario in which they metagame? </p><p></p><p></p><p></p><p>I tend to look at Indiana Jones movies on this. Most of the traps were obviously there, but that didn’t mean the specifics were known or that they were any less dangerous. </p><p></p><p>Don’t see why that’s not a pretty good yardstick to measure a game against.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8824624, member: 6785785"] Do you think a roll of a 3 that fails is any different than a roll of 12 that fails? Do you think one is not even close, and the other is almost but not quite a success? That’s how I’d treat it. People generally have an idea if they’ve botched something or if they almost pulled it off and so on. But the GM is always aware of the meta. A “gotcha”, to me, implies not a surprise the characters failed to notice, but rather the GM using the fact that it’s a game to “trap” the players in some way. Essentially, the GM can always “metagame” challenges and other game elements. Who creates the scenario in which they metagame? I tend to look at Indiana Jones movies on this. Most of the traps were obviously there, but that didn’t mean the specifics were known or that they were any less dangerous. Don’t see why that’s not a pretty good yardstick to measure a game against. [/QUOTE]
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Community
General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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