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General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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<blockquote data-quote="overgeeked" data-source="post: 8824639" data-attributes="member: 86653"><p>Vietnam. Traps had two purposes. 1) Maim the enemy to draw their friends close enough for an ambush, and; 2) Kill the enemy. Traps are asymmetrical warfare.</p><p></p><p>Because, importantly, they’re not traps. It’s the mean looking bouncer at the door. We’re talking about traps. Modern day security systems aren’t traps.</p><p></p><p>Again, confusing dissuasive security measures with traps. They are not the same thing. A portcullis is a fancy gate. Visible murderholes are there to dissuade and murder. A punji pit is a trap.</p><p></p><p>Right. Unrealistic toys that are neat and fun and exciting and obvious. Nothing wrong with those. But if you’re a referee who cares about verisimilitude, they’re junk. Flashy, showy, and gaudy. Use those to distract someone while the bad guys sneak up behind the PCs. Or the obvious trap is a proper trap, like it’s obvious you shouldn’t stand here because of the blood, but that’s the safe spot. The “safe” spot is the real trap.</p><p></p><p>The baddies are trying to kill intruders. Not make an engaging action-adventure film. Watch some Vietnam War movies. Those are typically filled with traps.</p><p></p><p>Again, no, not if you care about verisimilitude, which I do.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8824639, member: 86653"] Vietnam. Traps had two purposes. 1) Maim the enemy to draw their friends close enough for an ambush, and; 2) Kill the enemy. Traps are asymmetrical warfare. Because, importantly, they’re not traps. It’s the mean looking bouncer at the door. We’re talking about traps. Modern day security systems aren’t traps. Again, confusing dissuasive security measures with traps. They are not the same thing. A portcullis is a fancy gate. Visible murderholes are there to dissuade and murder. A punji pit is a trap. Right. Unrealistic toys that are neat and fun and exciting and obvious. Nothing wrong with those. But if you’re a referee who cares about verisimilitude, they’re junk. Flashy, showy, and gaudy. Use those to distract someone while the bad guys sneak up behind the PCs. Or the obvious trap is a proper trap, like it’s obvious you shouldn’t stand here because of the blood, but that’s the safe spot. The “safe” spot is the real trap. The baddies are trying to kill intruders. Not make an engaging action-adventure film. Watch some Vietnam War movies. Those are typically filled with traps. Again, no, not if you care about verisimilitude, which I do. [/QUOTE]
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Should players be aware of their own high and low rolls?
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