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General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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<blockquote data-quote="Oofta" data-source="post: 8825151" data-attributes="member: 6801845"><p>You may have to notice somethings off (perception) and then figure out what (investigate) then disarm (thieves' tools). The perception I noted above may be passive modified by how careful the group is being. I use the investigation result to indicate how accurately they understand the trap if they can even figure out how to disable it or the nature of the trap. You don't disable a trap using investigation according to the rules.</p><p></p><p></p><p></p><p>Which again, if the PC would not know how long it would take to disable a trap, why should the player? It's like opening a lock - according to my vast knowledge of lockpicking (thanks google) - a lock smith never knows how long it's going to take them to open a decent quality lock. Some things you just don't know until you try is true in real life, I don't know why it should be different in game. I won't tell someone they take a half hour to open the lock, just that it will take an undetermined amount of time since they didn't immediately succeed and do they want to continue as I said above.</p><p></p><p></p><p></p><p>Right ... and there is no one true way. I would dislike it as a player. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8825151, member: 6801845"] You may have to notice somethings off (perception) and then figure out what (investigate) then disarm (thieves' tools). The perception I noted above may be passive modified by how careful the group is being. I use the investigation result to indicate how accurately they understand the trap if they can even figure out how to disable it or the nature of the trap. You don't disable a trap using investigation according to the rules. Which again, if the PC would not know how long it would take to disable a trap, why should the player? It's like opening a lock - according to my vast knowledge of lockpicking (thanks google) - a lock smith never knows how long it's going to take them to open a decent quality lock. Some things you just don't know until you try is true in real life, I don't know why it should be different in game. I won't tell someone they take a half hour to open the lock, just that it will take an undetermined amount of time since they didn't immediately succeed and do they want to continue as I said above. Right ... and there is no one true way. I would dislike it as a player. 🤷♂️ [/QUOTE]
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Should players be aware of their own high and low rolls?
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