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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="overgeeked" data-source="post: 8825317" data-attributes="member: 86653"><p>Weird...</p><p></p><p></p><p>Because you're describing fault and saying I'm responsible for it and that I caused it...but then pretending you did not.</p><p></p><p>And here you are doing it again...</p><p></p><p>But sure, let's pretend that fault and responsibility and blame aren't synonyms.</p><p></p><p>Yes, players metagame monsters stats so as a result I have to homebrew monsters. I do this to prevent the players from metagaming. It would be great if I didn't have to do all that extra work. It would be much better if the players would exercise some tiny amount of self-control and simply stop metagaming.</p><p></p><p>Like the players lacking the self-control to not metagame?</p><p></p><p>Are you familiar with the dichotomy of control, sometimes the trichotomy of control? It's the idea that there are 2-3 categories of things. Those things which are <em>in my control</em>, those things which are <em>not in my control</em>, and the alternate third: those things over which I have <em>some control</em>.</p><p></p><p>I do not have control over the actions of the players, nor would I want any. I do have some control over the actions of their characters. And I do have control over who sits at my table. Sometimes it's easier to put in the mountain of extra work to prevent the players from metagaming. Sometimes it's easier to simply boot the problem player. There is a social contract. People who violate that social contract are not welcome at my table. Metagaming is a violation of that social contract.</p><p></p><p>Disagree. How I run my games is that the players are free to ask me at any time why I made a call and I will answer them. If I cannot give them a good answer in the moment, then I rethink the call. Barring off-camera stuff that I know is going on that their characters wouldn't, of course. That same courtesy is extended to me as the referee. If the players make a call, I am free to ask them why. If they cannot give me a good answer in the moment, then they need to rethink that call. I only ever bother when it's obvious metagaming.</p><p></p><p>To make decisions for your character based on metagame knowledge is to fail to roleplay. This is a roleplaying game. I am at the table to engage in a roleplaying game, not a boardgame. You cannot win D&D. There's no need to cheat. There's no need to try to game the system. There's no need to metagame. If you're the type of player who so desperately needs to win that you'll cheat, game the system, or metagame, then you're not welcome at my table.</p><p></p><p>Making a character decision based on information your character does not have is metagaming. That's how I use the word.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8825317, member: 86653"] Weird... Because you're describing fault and saying I'm responsible for it and that I caused it...but then pretending you did not. And here you are doing it again... But sure, let's pretend that fault and responsibility and blame aren't synonyms. Yes, players metagame monsters stats so as a result I have to homebrew monsters. I do this to prevent the players from metagaming. It would be great if I didn't have to do all that extra work. It would be much better if the players would exercise some tiny amount of self-control and simply stop metagaming. Like the players lacking the self-control to not metagame? Are you familiar with the dichotomy of control, sometimes the trichotomy of control? It's the idea that there are 2-3 categories of things. Those things which are [I]in my control[/I], those things which are [I]not in my control[/I], and the alternate third: those things over which I have [I]some control[/I]. I do not have control over the actions of the players, nor would I want any. I do have some control over the actions of their characters. And I do have control over who sits at my table. Sometimes it's easier to put in the mountain of extra work to prevent the players from metagaming. Sometimes it's easier to simply boot the problem player. There is a social contract. People who violate that social contract are not welcome at my table. Metagaming is a violation of that social contract. Disagree. How I run my games is that the players are free to ask me at any time why I made a call and I will answer them. If I cannot give them a good answer in the moment, then I rethink the call. Barring off-camera stuff that I know is going on that their characters wouldn't, of course. That same courtesy is extended to me as the referee. If the players make a call, I am free to ask them why. If they cannot give me a good answer in the moment, then they need to rethink that call. I only ever bother when it's obvious metagaming. To make decisions for your character based on metagame knowledge is to fail to roleplay. This is a roleplaying game. I am at the table to engage in a roleplaying game, not a boardgame. You cannot win D&D. There's no need to cheat. There's no need to try to game the system. There's no need to metagame. If you're the type of player who so desperately needs to win that you'll cheat, game the system, or metagame, then you're not welcome at my table. Making a character decision based on information your character does not have is metagaming. That's how I use the word. [/QUOTE]
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Should players be aware of their own high and low rolls?
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