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General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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<blockquote data-quote="Oofta" data-source="post: 8825689" data-attributes="member: 6801845"><p>You're doing fine up until the point "you might like it if you tried it" which you keep repeating like a mantra. I'm trying to explain what it feels like when you keep repeating it and I'm not sure if I'm just not being clear or what. People who try to push their ideas on others regularly use the "if you try it you might like it" thing. I knew a guy who was a complete ass who insisted that if I just knew them better that I'd like them. Spoiler alert, I didn't. Same thing with sushi/sashimi*, various TV shows, the list goes on. </p><p></p><p>You may not intentionally be saying that your way is better or that we disagree only because I haven't come over to the dark side**. But that is the way the phrase is regularly used. Using it once or twice? Okay. Using it repeatedly? That's when it starts to sound like a dog whistle.</p><p></p><p>Put this another way. I brought up 4E because it's the most recent edition where whenever there was a challenge and the rules instructed the DM to explicitly tell people what the target numbers were, what the consequences of failure were. You dismissed it out of hand and seemed to ignore the point I was trying to make. The moment the DM throws out a number, when they tell people exact details like exactly how long something will take, it breaks the narrative immersion for me. It doesn't matter if it's 5E, 4E or older versions, describing the situation or potential solution in game term numbers takes me out of the moment and puts my thought process into gamer mode instead of PC roleplaying mode.</p><p></p><p>So that's what I'm trying to get at. I don't mean to state your intent, but I don't understand why you don't accept people's reactions to what you're saying when you continuously repeat it and get pushback.</p><p></p><p>*<em>for most people and most eating options in the US they're pretty much the same.</em></p><p>**<em>they do have cookies, so I understand the appeal.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8825689, member: 6801845"] You're doing fine up until the point "you might like it if you tried it" which you keep repeating like a mantra. I'm trying to explain what it feels like when you keep repeating it and I'm not sure if I'm just not being clear or what. People who try to push their ideas on others regularly use the "if you try it you might like it" thing. I knew a guy who was a complete ass who insisted that if I just knew them better that I'd like them. Spoiler alert, I didn't. Same thing with sushi/sashimi*, various TV shows, the list goes on. You may not intentionally be saying that your way is better or that we disagree only because I haven't come over to the dark side**. But that is the way the phrase is regularly used. Using it once or twice? Okay. Using it repeatedly? That's when it starts to sound like a dog whistle. Put this another way. I brought up 4E because it's the most recent edition where whenever there was a challenge and the rules instructed the DM to explicitly tell people what the target numbers were, what the consequences of failure were. You dismissed it out of hand and seemed to ignore the point I was trying to make. The moment the DM throws out a number, when they tell people exact details like exactly how long something will take, it breaks the narrative immersion for me. It doesn't matter if it's 5E, 4E or older versions, describing the situation or potential solution in game term numbers takes me out of the moment and puts my thought process into gamer mode instead of PC roleplaying mode. So that's what I'm trying to get at. I don't mean to state your intent, but I don't understand why you don't accept people's reactions to what you're saying when you continuously repeat it and get pushback. *[I]for most people and most eating options in the US they're pretty much the same.[/I] **[I]they do have cookies, so I understand the appeal.[/I] [/QUOTE]
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