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Community
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Should players be aware of their own high and low rolls?
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<blockquote data-quote="hawkeyefan" data-source="post: 8826563" data-attributes="member: 6785785"><p>So people in your world cannot change their mind mid-task? Hunches only come up at pre-determined times? </p><p></p><p>Doesn't sound very verisimilitudinous at all. </p><p></p><p></p><p></p><p>Why is breath weapon "fairly common knowledge"? Has that been decided in some way ahead of time? Has it already been established?</p><p></p><p>This is my point... why require that players pretend to not know what they know when it comes to this stuff? It actively highlights the metagame aspect rather than avoiding it.</p><p></p><p>If someone in my game said "Disperse, don't group up!" I'd assume they'd heard about a dragon's breath weapon, or otherwise intuited the risk, and we'd move on without any disruption at all.</p><p></p><p></p><p></p><p>Oh I play my wizard in a risky way all the time. He's perfectly effective and what's more, it's fun to play.</p><p></p><p>Not that this is related to the actual topic, but this is just another "there are ways these things are supposed to work" example that I think is related to the larger issue which, as the thread goes on, seems more and more about control than anything else.</p><p></p><p></p><p></p><p>And nothing would have been different if one of the players was familiar with arakocra.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8826563, member: 6785785"] So people in your world cannot change their mind mid-task? Hunches only come up at pre-determined times? Doesn't sound very verisimilitudinous at all. Why is breath weapon "fairly common knowledge"? Has that been decided in some way ahead of time? Has it already been established? This is my point... why require that players pretend to not know what they know when it comes to this stuff? It actively highlights the metagame aspect rather than avoiding it. If someone in my game said "Disperse, don't group up!" I'd assume they'd heard about a dragon's breath weapon, or otherwise intuited the risk, and we'd move on without any disruption at all. Oh I play my wizard in a risky way all the time. He's perfectly effective and what's more, it's fun to play. Not that this is related to the actual topic, but this is just another "there are ways these things are supposed to work" example that I think is related to the larger issue which, as the thread goes on, seems more and more about control than anything else. And nothing would have been different if one of the players was familiar with arakocra. [/QUOTE]
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Should players be aware of their own high and low rolls?
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