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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Lanefan" data-source="post: 8826879" data-attributes="member: 29398"><p>There has to be some degree of commitment to following through on an action declaration once it's been made, otherwise the game becomes unplayable in almost every situation, not just when the party is split.</p><p></p><p>First off, it's very rare that a split lasts that long in real time. If the scout has an hour to work with in game time, it's almost unthinkable it would take a real-time hour to play through . Hell, if the scouting goes smoothly I and the scout's player might be back to the table in just a few minutes. Even if it doesn't, odds are high that it'll take well under 15 minutes to sort it out - the scout will either get captured/killed, escape back to the party, or not return in the alloted time at which point I put the scout on hold and go back to the main group.</p><p></p><p>That would lead to an argument on the spot.</p><p></p><p>Where I don't at all mind characters having secrets, and acting on them. They're not robots.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8826879, member: 29398"] There has to be some degree of commitment to following through on an action declaration once it's been made, otherwise the game becomes unplayable in almost every situation, not just when the party is split. First off, it's very rare that a split lasts that long in real time. If the scout has an hour to work with in game time, it's almost unthinkable it would take a real-time hour to play through . Hell, if the scouting goes smoothly I and the scout's player might be back to the table in just a few minutes. Even if it doesn't, odds are high that it'll take well under 15 minutes to sort it out - the scout will either get captured/killed, escape back to the party, or not return in the alloted time at which point I put the scout on hold and go back to the main group. That would lead to an argument on the spot. Where I don't at all mind characters having secrets, and acting on them. They're not robots. [/QUOTE]
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Should players be aware of their own high and low rolls?
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