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General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8827094" data-attributes="member: 42856"><p>I might be blessed with good players who don't try to leverage out of game elements too much. "He's a priest from Sarlonia" is usually answered by "What do we know as regular person living in this world about him?" because the answer might change, in the same game universe, from one GM to another (hey, we all happen to love a different flavour of Eberron) and from one campaign to another, so nothing is taken for granted outside of very basic information (it's a continent east of Khorvaire).</p><p></p><p>However, while I agree that gaming history, background and skills can inform about <em>rare</em> monsters, I'd also allow general knowledge of <em>common</em> monsters. I mean, everyone knows about vampire (drink blood, stake in the heart, turn into mist and bats...) and werewolves (silver) and yet they don't exist. We've been the ultimate apex predator since millenia so in our sheltered lives, there is zero usefulness to know what can threaten us... but as commoners in a world where some common monsters abound, we'd better listen to the stories told by the elder of the village around the fire when they recount the history of old Henry who fought cockatrices and bullettes, not only a handful of iconic monsters. I am generally lenient on common monsters even if there is no skill trained to put to bear on the topic.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8827094, member: 42856"] I might be blessed with good players who don't try to leverage out of game elements too much. "He's a priest from Sarlonia" is usually answered by "What do we know as regular person living in this world about him?" because the answer might change, in the same game universe, from one GM to another (hey, we all happen to love a different flavour of Eberron) and from one campaign to another, so nothing is taken for granted outside of very basic information (it's a continent east of Khorvaire). However, while I agree that gaming history, background and skills can inform about [I]rare[/I] monsters, I'd also allow general knowledge of [I]common[/I] monsters. I mean, everyone knows about vampire (drink blood, stake in the heart, turn into mist and bats...) and werewolves (silver) and yet they don't exist. We've been the ultimate apex predator since millenia so in our sheltered lives, there is zero usefulness to know what can threaten us... but as commoners in a world where some common monsters abound, we'd better listen to the stories told by the elder of the village around the fire when they recount the history of old Henry who fought cockatrices and bullettes, not only a handful of iconic monsters. I am generally lenient on common monsters even if there is no skill trained to put to bear on the topic. [/QUOTE]
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Should players be aware of their own high and low rolls?
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