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Community
General Tabletop Discussion
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Should players be aware of their own high and low rolls?
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<blockquote data-quote="GrahamWills" data-source="post: 8827095" data-attributes="member: 75787"><p>Honestly, it's not realistic to assume they could be a fighter. A 5E fighter, for example, has the following class ability: "You adopt a particular style of fighting as your specialty". So how do you realistically reconcile a "18-year-old fresh off the farm with their grandfather's dented sword" with "has a particular style of fighting as their specialty" -- not only have they studied, the rules state they have specialized WITHIN their study. Of course, we'd all hand-wave the way the rules require characters to have training, because it's fun! But it's not realistic by any means -- the only reason a fighter is a fighter is because of training!</p><p></p><p>And that's for the easiest class to hand wave. Untrained wizards? Paladins? Bards? It makes no sense at all. "I found this dented harp and now I know songs, bardic lore and all this without needing any training!". Nah -- not something I'm buying as being realistic. In my campaigns I'd allow fun to triumph over realism for fighters (as you suggest), barbarians, thieves maybe. But it is unrealistic. If you are fresh off the farm, then realistically, you are a farmer.</p><p></p><p></p><p></p><p>First, we are not talking about "people" in general. I am 100% happy for commoners or other non-adventurers to know very little about monsters. We are talking about adventurers -- people whose job it is to deal with monsters on a regular basis. So your basis for comparison is way, way off. Your actual question should be "how many people in the real world whose job it is to combat serial killers are incredibly well-versed in serial killers?" The answer to that would be ... Most of them, of course!</p><p></p><p>Second, I see you are slipping in the modifier "incredibly" into my position. If you want to misrepresent me, why not go all the way to "omnisciently" or the like? So let's crop out your attempt to extremize my position, leaving us with this:</p><p></p><p><em>How many people in the real world whose job it is to combat serial killers are well-versed in serial killers?</em></p><p>Answer: Pretty much all of them</p><p></p><p>We can play this game all day:</p><p></p><p><em>How many people in the real world whose job it is to fix cars are well-versed in cars?</em></p><p>Answer: Pretty much all of them</p><p></p><p><em>How many people in the real world whose job it is to fly airplanes are well-versed in airplanes?</em></p><p>Answer: Pretty much all of them</p><p></p><p>Or:</p><p></p><p><em>How many people in a fantasy world whose job it is to fight monsters are well-versed in monsters</em></p><p>Answer: Pretty much all of them</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8827095, member: 75787"] Honestly, it's not realistic to assume they could be a fighter. A 5E fighter, for example, has the following class ability: "You adopt a particular style of fighting as your specialty". So how do you realistically reconcile a "18-year-old fresh off the farm with their grandfather's dented sword" with "has a particular style of fighting as their specialty" -- not only have they studied, the rules state they have specialized WITHIN their study. Of course, we'd all hand-wave the way the rules require characters to have training, because it's fun! But it's not realistic by any means -- the only reason a fighter is a fighter is because of training! And that's for the easiest class to hand wave. Untrained wizards? Paladins? Bards? It makes no sense at all. "I found this dented harp and now I know songs, bardic lore and all this without needing any training!". Nah -- not something I'm buying as being realistic. In my campaigns I'd allow fun to triumph over realism for fighters (as you suggest), barbarians, thieves maybe. But it is unrealistic. If you are fresh off the farm, then realistically, you are a farmer. First, we are not talking about "people" in general. I am 100% happy for commoners or other non-adventurers to know very little about monsters. We are talking about adventurers -- people whose job it is to deal with monsters on a regular basis. So your basis for comparison is way, way off. Your actual question should be "how many people in the real world whose job it is to combat serial killers are incredibly well-versed in serial killers?" The answer to that would be ... Most of them, of course! Second, I see you are slipping in the modifier "incredibly" into my position. If you want to misrepresent me, why not go all the way to "omnisciently" or the like? So let's crop out your attempt to extremize my position, leaving us with this: [I]How many people in the real world whose job it is to combat serial killers are well-versed in serial killers?[/I] Answer: Pretty much all of them We can play this game all day: [I]How many people in the real world whose job it is to fix cars are well-versed in cars?[/I] Answer: Pretty much all of them [I]How many people in the real world whose job it is to fly airplanes are well-versed in airplanes?[/I] Answer: Pretty much all of them Or: [I]How many people in a fantasy world whose job it is to fight monsters are well-versed in monsters[/I] Answer: Pretty much all of them [/QUOTE]
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Should players be aware of their own high and low rolls?
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