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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="DND_Reborn" data-source="post: 8827222" data-attributes="member: 6987520"><p>Luckily, most of the obvious stuff is covered by background choice, skill proficiencies, etc. Something I failed to mention before is often if something is in doubt I have the player roll an Intelligence (or whatever) check to determine if a random piece of information is available to the PC. Honestly, this sort of thing rarely comes up...</p><p></p><p>The larger issues which seems to have been washed over is the metagaming issue when player knowledge deals with things that the PC is not involved in or aware of, etc.</p><p></p><p></p><p>In some ways, yes. The reason is <em>mostly</em> concerning INT scores. But that is another can of worms that is probably <em>also</em> left for another thread entirely... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Another reason is I know my <em>game world</em> better than the players because I made it. They are part of it, yes. And FWIW, there are many times when I do the <em>exact opposite</em> and clue my players into something their PC <em>would know</em> but that they, as a player, are not aware of.</p><p></p><p>It works in both directions, something people also don't seem to realize (mostly because they want to jump on the "that is not fun" bandwagon...).</p><p></p><p></p><p>Well, if I am not hitting 100%, I sure as hell try my hardest! I'll admit it is hard, but it can be done.</p><p></p><p></p><p>Policing is only necessary in very certain situations, and honestly pretty rare, and 90% of the time due to unknowingly metagaming.</p><p></p><p>If other DMs want to allow players to use player knowledge their PCs would not (likely) have, use roll results and knowing outcomes of success/failure and other instance to metagame, that is their prerogative, certainly, but not something I would do.</p><p></p><p></p><p>My enjoyment is also part of the equation since I play the game as well as my players. Obviously I have no idea how disruptive you found such things in your experience in the past--but I don't find it disruptive at all and as I said in an earlier post, when it does come up and I have to adjudicate it, the response is nearly always, "Oh, ok, I'll do ___________ instead."</p><p></p><p>Also, I would like to express my appreciation for your post and your non-judgmental manner. Thank you.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8827222, member: 6987520"] Luckily, most of the obvious stuff is covered by background choice, skill proficiencies, etc. Something I failed to mention before is often if something is in doubt I have the player roll an Intelligence (or whatever) check to determine if a random piece of information is available to the PC. Honestly, this sort of thing rarely comes up... The larger issues which seems to have been washed over is the metagaming issue when player knowledge deals with things that the PC is not involved in or aware of, etc. In some ways, yes. The reason is [I]mostly[/I] concerning INT scores. But that is another can of worms that is probably [I]also[/I] left for another thread entirely... ;) Another reason is I know my [I]game world[/I] better than the players because I made it. They are part of it, yes. And FWIW, there are many times when I do the [I]exact opposite[/I] and clue my players into something their PC [I]would know[/I] but that they, as a player, are not aware of. It works in both directions, something people also don't seem to realize (mostly because they want to jump on the "that is not fun" bandwagon...). Well, if I am not hitting 100%, I sure as hell try my hardest! I'll admit it is hard, but it can be done. Policing is only necessary in very certain situations, and honestly pretty rare, and 90% of the time due to unknowingly metagaming. If other DMs want to allow players to use player knowledge their PCs would not (likely) have, use roll results and knowing outcomes of success/failure and other instance to metagame, that is their prerogative, certainly, but not something I would do. My enjoyment is also part of the equation since I play the game as well as my players. Obviously I have no idea how disruptive you found such things in your experience in the past--but I don't find it disruptive at all and as I said in an earlier post, when it does come up and I have to adjudicate it, the response is nearly always, "Oh, ok, I'll do ___________ instead." Also, I would like to express my appreciation for your post and your non-judgmental manner. Thank you. [/QUOTE]
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Should players be aware of their own high and low rolls?
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