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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="DND_Reborn" data-source="post: 8827282" data-attributes="member: 6987520"><p>Sorry, I had over 10 pages of posts to catch up on and just skimmed most of it, but now I have time to respond:</p><p></p><p>Which is why I said upthread that if the player can give me a reasonable explanation as to why they feel they should have such knowledge, I am perfectly happy with it. And then I would have you make a Wisdom check (since you don't have Survival I didn't include it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p></p><p>And this is simply a place we disagree. PCs know what they know (or at least know "well") based on the aspects I outlined (backstory, proficiencies, even ability scores, etc.). Give me a good reason if a piece of knowledge isn't covered by one of those aspects, otherwise your PC doesn't know it...</p><p></p><p></p><p>Realism is a big part of it for me, but that is because without a strong base for it in my game, the fantasy falls short of being exceptional. That might not make sense to others, and is hard to convey via online discussion, but my players get it and are happy to play that way--they have actually said they enjoy it more. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> 0</p><p></p><p></p><p>Fine, a little bit both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But it still wasn't really an accurate assessment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>Actually, it is not impossible, you just have to understand there are more options. Here are a few that I typically do if I feel my player knowledge is too influential:</p><p></p><p>1. I let others take the lead most often in such situations.</p><p>2. I roll randomly when I have simple choices like the left/right treasure room location example.</p><p>3. I ask the DM if my PC would have certain knowledge (based on my own backstory, background, ability scores, proficiencies) and make a check if the DM agrees.</p><p></p><p></p><p>Most of the time, I am. In the case of monster knowledge. If I see no reason why my PC would know XYZ is a weakness of monster ABC, I will have my PC do what I imagine they would do otherwise. In other words, I have NO REASON for my player to exploit that weakness when they would not know about it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8827282, member: 6987520"] Sorry, I had over 10 pages of posts to catch up on and just skimmed most of it, but now I have time to respond: Which is why I said upthread that if the player can give me a reasonable explanation as to why they feel they should have such knowledge, I am perfectly happy with it. And then I would have you make a Wisdom check (since you don't have Survival I didn't include it. ;) ). And this is simply a place we disagree. PCs know what they know (or at least know "well") based on the aspects I outlined (backstory, proficiencies, even ability scores, etc.). Give me a good reason if a piece of knowledge isn't covered by one of those aspects, otherwise your PC doesn't know it... Realism is a big part of it for me, but that is because without a strong base for it in my game, the fantasy falls short of being exceptional. That might not make sense to others, and is hard to convey via online discussion, but my players get it and are happy to play that way--they have actually said they enjoy it more. 🤷♂️ 0 Fine, a little bit both. ;) But it still wasn't really an accurate assessment. :P Actually, it is not impossible, you just have to understand there are more options. Here are a few that I typically do if I feel my player knowledge is too influential: 1. I let others take the lead most often in such situations. 2. I roll randomly when I have simple choices like the left/right treasure room location example. 3. I ask the DM if my PC would have certain knowledge (based on my own backstory, background, ability scores, proficiencies) and make a check if the DM agrees. Most of the time, I am. In the case of monster knowledge. If I see no reason why my PC would know XYZ is a weakness of monster ABC, I will have my PC do what I imagine they would do otherwise. In other words, I have NO REASON for my player to exploit that weakness when they would not know about it. [/QUOTE]
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Should players be aware of their own high and low rolls?
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