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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Xamnam" data-source="post: 8827743" data-attributes="member: 7037765"><p>The bold isn't my argument. The italics is helpful context in interpreting your posts, and the value of stating personal definitions. (I do know you've stated this before in this thread) This is a conversation between many different people, so people are inherently going to be bringing in their personal definitions. </p><p></p><p>The reason I state this is because if I can see things that are considered metagaming as positive, I'm going to want to argue with someone that simply states all metagaming is bad. Definitions help make these positions more understandable, and help conversation function as explanation rather than a fight for who is right. A fight specifically over definitions is very likely to go nowhere productive. I'm not saying your definition is wrong. Please do the other side the same kindness.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8827743, member: 7037765"] The bold isn't my argument. The italics is helpful context in interpreting your posts, and the value of stating personal definitions. (I do know you've stated this before in this thread) This is a conversation between many different people, so people are inherently going to be bringing in their personal definitions. The reason I state this is because if I can see things that are considered metagaming as positive, I'm going to want to argue with someone that simply states all metagaming is bad. Definitions help make these positions more understandable, and help conversation function as explanation rather than a fight for who is right. A fight specifically over definitions is very likely to go nowhere productive. I'm not saying your definition is wrong. Please do the other side the same kindness. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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