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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="hawkeyefan" data-source="post: 8827818" data-attributes="member: 6785785"><p>I don't have a lot of experience with Starcraft or anything. But do players typically pretend like they don't know what to do when the aliens show up because they've never encountered the aliens before? </p><p></p><p>Like if you play through the game a second time, do you try and compartmentalize the knowledge you gained from the first play through?</p><p></p><p>No, of course not. You just play the game to the best of your ability. </p><p></p><p>For this analogy to work, we have to remove the idea of character knowledge in an RPG. Let's say they are nothing more than a pawn and the player plays them however they want to, just like they would in a video game. Using what the player knows would never be considered an "unfair advantage" in this case.</p><p></p><p></p><p></p><p>Yes, I understand your point. But a player using what he already knows to play a video game involves no unfair advantages like those offered through cheat codes. </p><p></p><p>A player using what he already knows to play an RPG is what's in question. It is only viewed as an unfair advantage by some because of the limit of character knowledge. If that limit were removed, no one would call what a player does the equivalent of cheating.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8827818, member: 6785785"] I don't have a lot of experience with Starcraft or anything. But do players typically pretend like they don't know what to do when the aliens show up because they've never encountered the aliens before? Like if you play through the game a second time, do you try and compartmentalize the knowledge you gained from the first play through? No, of course not. You just play the game to the best of your ability. For this analogy to work, we have to remove the idea of character knowledge in an RPG. Let's say they are nothing more than a pawn and the player plays them however they want to, just like they would in a video game. Using what the player knows would never be considered an "unfair advantage" in this case. Yes, I understand your point. But a player using what he already knows to play a video game involves no unfair advantages like those offered through cheat codes. A player using what he already knows to play an RPG is what's in question. It is only viewed as an unfair advantage by some because of the limit of character knowledge. If that limit were removed, no one would call what a player does the equivalent of cheating. [/QUOTE]
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Community
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Should players be aware of their own high and low rolls?
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