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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8827843" data-attributes="member: 7025508"><p>It indeed is true that under broad definition of metagaming a little bit of it always occurs, and some of it can even be beneficial. This being case, it still it not incoherent to want to avoid blatant cases of it. A lot of things might be tolerable or even preferable in small or diluted doses but detrimental in excess. Now in my experience these blatant cases generally simply do not occur, but that of course can vary greatly depending on the gaming culture.</p><p></p><p>BTW, the troll thing sort of happened in my game. The characters were about to face a troll (which are not terribly common in this world) and flubbed their knowledge rolls, so they didn't know of their vulnerabilities, only that they're known to be really hard to kill. Most players definitely knew. However, they didn't have access to any fire of acid spells in the first place, and I actually had substituted the acid with necrotic, which they had access to, and this was telegraphed earlier on (fire would still have worked.) It took them really long time to realise that necrotic was needed. (I also had some rules for dealing massive slashing damage to the "dead" troll in order to decapitate it, which would have finished it too.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8827843, member: 7025508"] It indeed is true that under broad definition of metagaming a little bit of it always occurs, and some of it can even be beneficial. This being case, it still it not incoherent to want to avoid blatant cases of it. A lot of things might be tolerable or even preferable in small or diluted doses but detrimental in excess. Now in my experience these blatant cases generally simply do not occur, but that of course can vary greatly depending on the gaming culture. BTW, the troll thing sort of happened in my game. The characters were about to face a troll (which are not terribly common in this world) and flubbed their knowledge rolls, so they didn't know of their vulnerabilities, only that they're known to be really hard to kill. Most players definitely knew. However, they didn't have access to any fire of acid spells in the first place, and I actually had substituted the acid with necrotic, which they had access to, and this was telegraphed earlier on (fire would still have worked.) It took them really long time to realise that necrotic was needed. (I also had some rules for dealing massive slashing damage to the "dead" troll in order to decapitate it, which would have finished it too.) [/QUOTE]
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Community
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Should players be aware of their own high and low rolls?
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