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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="hawkeyefan" data-source="post: 8828020" data-attributes="member: 6785785"><p>There is no way to determine what the character would have done if the player had not known about the fire vulnerability. We cannot know. </p><p></p><p></p><p></p><p>I was talking about the character. Would you agree that it is possible that the character may, through luck or a guess, use fire immediately upon facing a troll? Is that something that could happen? I would think that we can agree, yes, this is conceivable. </p><p></p><p>Not allowing the character to do that is limiting the possibilities. And what is the source of this limitation? </p><p></p><p>The fact that the player knows. </p><p></p><p>So the actions that are allowed are limited based on player knowledge. </p><p></p><p></p><p></p><p>If you build an encounter that relies on the players pretending to not know something they know, then yes, that's the GM's fault. </p><p></p><p>This is the point about the desire to prevent metagaming instead works to highlight it. If that's the crux of the challenge... here are some trolls, but you better pretend not to know about them or else... that's a poorly designed encounter.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8828020, member: 6785785"] There is no way to determine what the character would have done if the player had not known about the fire vulnerability. We cannot know. I was talking about the character. Would you agree that it is possible that the character may, through luck or a guess, use fire immediately upon facing a troll? Is that something that could happen? I would think that we can agree, yes, this is conceivable. Not allowing the character to do that is limiting the possibilities. And what is the source of this limitation? The fact that the player knows. So the actions that are allowed are limited based on player knowledge. If you build an encounter that relies on the players pretending to not know something they know, then yes, that's the GM's fault. This is the point about the desire to prevent metagaming instead works to highlight it. If that's the crux of the challenge... here are some trolls, but you better pretend not to know about them or else... that's a poorly designed encounter. [/QUOTE]
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Community
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Should players be aware of their own high and low rolls?
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