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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="overgeeked" data-source="post: 8828207" data-attributes="member: 86653"><p>It's always a problem. We'll just agree to disagree, then.</p><p></p><p>It is a major means by which adversarial players ply their trade. Cutting it off tamps down on adversarial players a lot. Other things like fudging die rolls are easy to spot when everyone rolls in the open. Fudging equipment is another problem.</p><p></p><p>Mine's the opposite. Players new to the idea of RPGs don't understand so might accidentally stumble into it, but once it's been explained, persisting is entirely adversarial.</p><p></p><p>Exactly. I know that if Tony metagames it likely because he's exhausted from work and he literally cannot focus, so a gentle reminder is in order. But, if Ken metagames, he's being adversarial. He's hyper-competitive and the type to throw video game controllers if he loses.</p><p></p><p>It's basically impossible to prevent players from having more info than their characters would. That's not the problem. The problem is the players making in-character decisions based on that info.</p><p></p><p>Okay, so you don't get to make decisions for the group. You play a support character this time and let someone else take the lead. Problem solved.</p><p></p><p>Digital notes in a locked device. Hasn't been a problem in years.</p><p></p><p>No, you're conflating the <em>having or gaining</em> information with <em>acting on</em> it. It's the acting on it that's a problem.</p><p></p><p>That's where we hard disagree. It's not about turning off their brain. It's about roleplaying their character. The character doesn't know X, so X shouldn't be part of their decision making.</p><p></p><p>Okay. I've been running D&D for almost 40 years. I've run and played with a few hundred people just in 5E.</p><p></p><p>Except that it's not. It simply isn't. As pointed out more than a few times already. Pick whichever analogy works for you.</p><p></p><p>Sure.</p><p></p><p>Okay. I've read your post. I've heard your explanation. I still fundamentally disagree with you on this.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8828207, member: 86653"] It's always a problem. We'll just agree to disagree, then. It is a major means by which adversarial players ply their trade. Cutting it off tamps down on adversarial players a lot. Other things like fudging die rolls are easy to spot when everyone rolls in the open. Fudging equipment is another problem. Mine's the opposite. Players new to the idea of RPGs don't understand so might accidentally stumble into it, but once it's been explained, persisting is entirely adversarial. Exactly. I know that if Tony metagames it likely because he's exhausted from work and he literally cannot focus, so a gentle reminder is in order. But, if Ken metagames, he's being adversarial. He's hyper-competitive and the type to throw video game controllers if he loses. It's basically impossible to prevent players from having more info than their characters would. That's not the problem. The problem is the players making in-character decisions based on that info. Okay, so you don't get to make decisions for the group. You play a support character this time and let someone else take the lead. Problem solved. Digital notes in a locked device. Hasn't been a problem in years. No, you're conflating the [I]having or gaining[/I] information with [I]acting on[/I] it. It's the acting on it that's a problem. That's where we hard disagree. It's not about turning off their brain. It's about roleplaying their character. The character doesn't know X, so X shouldn't be part of their decision making. Okay. I've been running D&D for almost 40 years. I've run and played with a few hundred people just in 5E. Except that it's not. It simply isn't. As pointed out more than a few times already. Pick whichever analogy works for you. Sure. Okay. I've read your post. I've heard your explanation. I still fundamentally disagree with you on this. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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