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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Lanefan" data-source="post: 8828278" data-attributes="member: 29398"><p>Well, as a player I play in a "war" style: in-character I'm fighting against what the setting throws at me with whatever means and resources I have. And yes, it's adversarial. I want to win.</p><p></p><p>But I don't want to win via out-of-character knowledge; so my ask to the DM is not to tell me-as-player things my character wouldn't know (until-unless those things don't matter any more, then tell away - it's always fun hearing the stories!). And I'm not going to memorize the MM or read the module; and if I start recognizing I'm in an adventure I've seen before* I'll either sit out until it's done or play passive.</p><p></p><p>* - with one remarkable exception: way back when, my very first character joined the party in a memorable homebrew adventure. Shortly after that some murderous party infighting saw him killed; he was revived much later and retired. Fifteen-ish years later I found myself in need of a new PC in a different campaign run by the same DM, and I asked if I could dust off this guy, update him as to what he'd done since retiring, and bring him in. Sure, said the DM - not realizing that the adventure he was running at the time was the very same one that my PC had first started in! So in this one case I felt I could use any player knowledge I could remember, as - in a different place and time - my character had been there before.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8828278, member: 29398"] Well, as a player I play in a "war" style: in-character I'm fighting against what the setting throws at me with whatever means and resources I have. And yes, it's adversarial. I want to win. But I don't want to win via out-of-character knowledge; so my ask to the DM is not to tell me-as-player things my character wouldn't know (until-unless those things don't matter any more, then tell away - it's always fun hearing the stories!). And I'm not going to memorize the MM or read the module; and if I start recognizing I'm in an adventure I've seen before* I'll either sit out until it's done or play passive. * - with one remarkable exception: way back when, my very first character joined the party in a memorable homebrew adventure. Shortly after that some murderous party infighting saw him killed; he was revived much later and retired. Fifteen-ish years later I found myself in need of a new PC in a different campaign run by the same DM, and I asked if I could dust off this guy, update him as to what he'd done since retiring, and bring him in. Sure, said the DM - not realizing that the adventure he was running at the time was the very same one that my PC had first started in! So in this one case I felt I could use any player knowledge I could remember, as - in a different place and time - my character had been there before. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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