Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redneckomancer" data-source="post: 8828305" data-attributes="member: 7038172"><p>Ok cool. Correct me if I'm wrong, you want player advice on how you, as a player, can avoid the temptation of Forbidden Knowledge. Yes I'm being a bit cheeky, hopefully it lightens the mood.</p><p>Well, again, assuming you want to avoid being a jerk and aren't acquiring Forbidden Knowledge for malicious ends, the two main camps I can see here are "It is fundamentally impossible to avoid having Forbidden Knowledge affect your decision making, so don't sweat it and just play your character as you will" vs "As long as you don't act on the Forbidden Knowledge, and play your character as true as you can, it's no sweat."</p><p></p><p>You seem to have the basics down, just... don't act on it as best you can. Go with the flow of the low roll. What does a 5 Diplomacy check look like from Gundar The Gallant? He's your character, thats up to you. Now the other ones, like investigation get a bit tricky so here's some things you can ask your DM to do, see if they go with it.</p><p></p><ul> <li data-xf-list-type="ul">Decide if you want things like Bluff/Insight/Diplomacy to be rolled before or after the play-acting happens, and be consistent on that. If it happens before, you can simply play out what a 3 diplomacy looks like from Gundahar the Gallant, he's your character after all. If your group decides on after (that old 'you get a bonus for good rp' style), ask the DM to make it a secret roll and have the NPC react on that, and well it's up to you then to decide if Gundahar thinks he did well or not, based on what the NPC is doing.</li> <li data-xf-list-type="ul">Ask for things like Stealth to only be rolled when it would be <em>immediately</em> consequential. You start sneaking down a hallway, ok. You are sneaking. Oh, you round the corner and there's a patrol NOW you roll stealth. That way, well, it's not Forbidden Knowledge as Gundahar can immediately tell if he's been spotted or not, due to alarms and and gunshots coming at him.</li> <li data-xf-list-type="ul">Ask the DM to use Passive Perception and Investigation and Insight. If the behind the screen NPC roll doesn't beat the Passive, then yeah Gundahar clocks the lie, the secret door, whatever. If the secret roll beats it, Gundahar and you have no idea anyway, Forbidden Knowledge avoided.</li> <li data-xf-list-type="ul">Additionally, when actively searching for something, try to be specific in your characters actions so the DM can adjust DC's and whatnot as needed. I know this used to(?) be called "mother may I" style DMing but as long as they also have a fallback DC for general searching as well, it'll be fine. Also these can be secret checks too, for individuals. Or just a big group check anyway, so that whoever succeeds can just tell the other characters.</li> <li data-xf-list-type="ul">This also helps on Insight checks. Don't just "roll insight" at people. Try to ask about specific things if you think the person is lying. Do you have any evidence they're lying? Ask about body language, are they nervous, sweating in a cold room etc.</li> <li data-xf-list-type="ul">Ask your DM to tell you if they are running any specific modules upfront, so you can avoid Spoilers while reading threads like this one and let them know if you've already played through one ahead of time so they can either change the module, or find a new one.</li> </ul><p>If you're looking for DM advice, do that stuff. That stuff I just wrote? Do that. That's my advice on mitigating having Forbidden Knowledge affect your character choices. Oh, and bring back Take 20 from 3e. If you haven't heard of it before, it's basically "You can take a really almost absurdly long time to do something to make your roll count as a 20+your adds". If they want to comb every inch of the place in search of a trap or secret door or evidence of embezzlement let em. And then probably a random encounter or something, I don't know.</p></blockquote><p></p>
[QUOTE="Redneckomancer, post: 8828305, member: 7038172"] Ok cool. Correct me if I'm wrong, you want player advice on how you, as a player, can avoid the temptation of Forbidden Knowledge. Yes I'm being a bit cheeky, hopefully it lightens the mood. Well, again, assuming you want to avoid being a jerk and aren't acquiring Forbidden Knowledge for malicious ends, the two main camps I can see here are "It is fundamentally impossible to avoid having Forbidden Knowledge affect your decision making, so don't sweat it and just play your character as you will" vs "As long as you don't act on the Forbidden Knowledge, and play your character as true as you can, it's no sweat." You seem to have the basics down, just... don't act on it as best you can. Go with the flow of the low roll. What does a 5 Diplomacy check look like from Gundar The Gallant? He's your character, thats up to you. Now the other ones, like investigation get a bit tricky so here's some things you can ask your DM to do, see if they go with it. [LIST] [*]Decide if you want things like Bluff/Insight/Diplomacy to be rolled before or after the play-acting happens, and be consistent on that. If it happens before, you can simply play out what a 3 diplomacy looks like from Gundahar the Gallant, he's your character after all. If your group decides on after (that old 'you get a bonus for good rp' style), ask the DM to make it a secret roll and have the NPC react on that, and well it's up to you then to decide if Gundahar thinks he did well or not, based on what the NPC is doing. [*]Ask for things like Stealth to only be rolled when it would be [I]immediately[/I] consequential. You start sneaking down a hallway, ok. You are sneaking. Oh, you round the corner and there's a patrol NOW you roll stealth. That way, well, it's not Forbidden Knowledge as Gundahar can immediately tell if he's been spotted or not, due to alarms and and gunshots coming at him. [*]Ask the DM to use Passive Perception and Investigation and Insight. If the behind the screen NPC roll doesn't beat the Passive, then yeah Gundahar clocks the lie, the secret door, whatever. If the secret roll beats it, Gundahar and you have no idea anyway, Forbidden Knowledge avoided. [*]Additionally, when actively searching for something, try to be specific in your characters actions so the DM can adjust DC's and whatnot as needed. I know this used to(?) be called "mother may I" style DMing but as long as they also have a fallback DC for general searching as well, it'll be fine. Also these can be secret checks too, for individuals. Or just a big group check anyway, so that whoever succeeds can just tell the other characters. [*]This also helps on Insight checks. Don't just "roll insight" at people. Try to ask about specific things if you think the person is lying. Do you have any evidence they're lying? Ask about body language, are they nervous, sweating in a cold room etc. [*]Ask your DM to tell you if they are running any specific modules upfront, so you can avoid Spoilers while reading threads like this one and let them know if you've already played through one ahead of time so they can either change the module, or find a new one. [/LIST] If you're looking for DM advice, do that stuff. That stuff I just wrote? Do that. That's my advice on mitigating having Forbidden Knowledge affect your character choices. Oh, and bring back Take 20 from 3e. If you haven't heard of it before, it's basically "You can take a really almost absurdly long time to do something to make your roll count as a 20+your adds". If they want to comb every inch of the place in search of a trap or secret door or evidence of embezzlement let em. And then probably a random encounter or something, I don't know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
Top