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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="hawkeyefan" data-source="post: 8828533" data-attributes="member: 6785785"><p>I realize the topic has spiraled away from your original intention, but I don’t quite follow how players are acting on assumptions of how a roll goes. You seem to be implying that they see a low number on the die and assume failure and then just start declaring actions as if they failed. But why let them do that? </p><p></p><p>That’s precisely why you should explain that it was actually a success. That’s also an argument about why you should share the DC in the first place. </p><p></p><p>If you just say “whoa there, cowboy… I know you only rolled a 4, but the DC was only 10 so your +6 actually gives you a success. Now what do you want to do?”</p><p></p><p>I think the dice do offer players opportunities to roleplay if they’re aware of what the dice are saying. </p><p></p><p></p><p></p><p>I realize I’m not your favorite poster here, and this may seem like an attack, but I want you to know that’s truly not how it’s meant… but have you ever considered that you actually are antagonistic to your players? That maybe they’re that way in response? Or at least partially? </p><p></p><p>Your posts and the way you describe players make me think your game is very adversarial. If that’s not what you want, I would consider moderating your stances a bit. </p><p></p><p>I could be wrong, of course, but going only off what I read if your posts, that’s how it seems. </p><p></p><p></p><p></p><p>If so, I’d recommend using puzzles the players don’t already know how to solve. Seems incredibly obvious.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8828533, member: 6785785"] I realize the topic has spiraled away from your original intention, but I don’t quite follow how players are acting on assumptions of how a roll goes. You seem to be implying that they see a low number on the die and assume failure and then just start declaring actions as if they failed. But why let them do that? That’s precisely why you should explain that it was actually a success. That’s also an argument about why you should share the DC in the first place. If you just say “whoa there, cowboy… I know you only rolled a 4, but the DC was only 10 so your +6 actually gives you a success. Now what do you want to do?” I think the dice do offer players opportunities to roleplay if they’re aware of what the dice are saying. I realize I’m not your favorite poster here, and this may seem like an attack, but I want you to know that’s truly not how it’s meant… but have you ever considered that you actually are antagonistic to your players? That maybe they’re that way in response? Or at least partially? Your posts and the way you describe players make me think your game is very adversarial. If that’s not what you want, I would consider moderating your stances a bit. I could be wrong, of course, but going only off what I read if your posts, that’s how it seems. If so, I’d recommend using puzzles the players don’t already know how to solve. Seems incredibly obvious. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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