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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="overgeeked" data-source="post: 8828578" data-attributes="member: 86653"><p>I have considered it, yes. But I don’t think that’s what’s going on. That’s not ego. I have thought about it. I have players from my last 5E game still asking me to start it up again months after the campaign stopped. I’ve been complimented by my players about the very things many in this thread find so contentious.</p><p></p><p>There’s a lot of adversarial stuff but it’s not coming from me, it’s coming from the players. We have rules to follow and I expect the players to follow them. They’re not pie-in-the-sky dreamy impossible rules. It’s basic stuff like don’t cheat. To me metagaming is cheating. And I make that clear upfront.</p><p></p><p>I’m not out to get the players or their characters. I’m here to have fun like everyone else. Cheating and metagaming aren’t fun, they’re fun killers. If you need to cheat to have a good time or you want to play D&D like it’s WoW or a boardgame, that’s cool. You do you. Just do it at someone else’s table because I’m not interested. Knowing what you like isn’t adversarial, nor is expecting players to follow the social contract.</p><p></p><p>I think it comes down to being an old-school referee with modern players playing 5E. Some of my players really dig the way I run things, others bounce off my style never to be heard from again. I don’t think I’m unique in that. What is unique is that this is entirely limited to my experiences with 5E players. I don’t have troubles like this or on this level with gamers experienced with older games or while playing literally any other game.</p><p></p><p>Every time I post about this people shout about how my experience isn’t representative. That’s great. But that’s also completely unhelpful. It’s still my experience.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8828578, member: 86653"] I have considered it, yes. But I don’t think that’s what’s going on. That’s not ego. I have thought about it. I have players from my last 5E game still asking me to start it up again months after the campaign stopped. I’ve been complimented by my players about the very things many in this thread find so contentious. There’s a lot of adversarial stuff but it’s not coming from me, it’s coming from the players. We have rules to follow and I expect the players to follow them. They’re not pie-in-the-sky dreamy impossible rules. It’s basic stuff like don’t cheat. To me metagaming is cheating. And I make that clear upfront. I’m not out to get the players or their characters. I’m here to have fun like everyone else. Cheating and metagaming aren’t fun, they’re fun killers. If you need to cheat to have a good time or you want to play D&D like it’s WoW or a boardgame, that’s cool. You do you. Just do it at someone else’s table because I’m not interested. Knowing what you like isn’t adversarial, nor is expecting players to follow the social contract. I think it comes down to being an old-school referee with modern players playing 5E. Some of my players really dig the way I run things, others bounce off my style never to be heard from again. I don’t think I’m unique in that. What is unique is that this is entirely limited to my experiences with 5E players. I don’t have troubles like this or on this level with gamers experienced with older games or while playing literally any other game. Every time I post about this people shout about how my experience isn’t representative. That’s great. But that’s also completely unhelpful. It’s still my experience. [/QUOTE]
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Should players be aware of their own high and low rolls?
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