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Community
General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8830058" data-attributes="member: 6921763"><p>I believe the 5e rules are not prescriptive when it comes to how a PC must act after the result of an ability check. Two key points in the PHB make this clear to me.</p><p></p><p>First, from <strong>How to Play</strong> (PHB p6):</p><p><strong>"The DM narrates the results of the adventurers' actions"</strong></p><p>This is the DM describing whether or not the PCs' actions succeeded or failed and the resulting change in the fiction - that is the resulting change in the environment and/or change in attitudes or actions of any monsters/NPCs that are present. It's not the DM narrating the adventurers' actions, it is the <em>results </em>of those actions that are being narrated.</p><p></p><p>Second, from <strong>Social Interactions</strong> (PHB p185):</p><p><strong>"Roleplaying is, literally, the act of playing out a role. In this case, it's you as a player determining how your character thinks, acts, and talks."</strong></p><p>Nowhere in this section (or the within the Social Interaction section of the DMG, p244, for that matter) does it talk about the particular way one <em>must</em> have their PC act in the face of a die roll. Nor does it say the DM determines how the PC acts in the face of a die roll. The DM controls the NPCs, the players control their PCs.</p><p></p><p>Now, that is not to say one cannot have a table rule that allows these very things - a DM describing the thoughts/speech/actions of a PC or the dice prescribing how a player must roleplay their PC. If everyone is on board with that agreement and having fun, go with it. I don't believe that is the 5e design intent, however.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8830058, member: 6921763"] I believe the 5e rules are not prescriptive when it comes to how a PC must act after the result of an ability check. Two key points in the PHB make this clear to me. First, from [B]How to Play[/B] (PHB p6): [B]"The DM narrates the results of the adventurers' actions"[/B] This is the DM describing whether or not the PCs' actions succeeded or failed and the resulting change in the fiction - that is the resulting change in the environment and/or change in attitudes or actions of any monsters/NPCs that are present. It's not the DM narrating the adventurers' actions, it is the [I]results [/I]of those actions that are being narrated. Second, from [B]Social Interactions[/B] (PHB p185): [B]"Roleplaying is, literally, the act of playing out a role. In this case, it's you as a player determining how your character thinks, acts, and talks."[/B] Nowhere in this section (or the within the Social Interaction section of the DMG, p244, for that matter) does it talk about the particular way one [I]must[/I] have their PC act in the face of a die roll. Nor does it say the DM determines how the PC acts in the face of a die roll. The DM controls the NPCs, the players control their PCs. Now, that is not to say one cannot have a table rule that allows these very things - a DM describing the thoughts/speech/actions of a PC or the dice prescribing how a player must roleplay their PC. If everyone is on board with that agreement and having fun, go with it. I don't believe that is the 5e design intent, however. [/QUOTE]
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Should players be aware of their own high and low rolls?
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