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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="iserith" data-source="post: 8830162" data-attributes="member: 97077"><p>No, it's not because there's an important distinction between <em>the DM narrating the result of what the player has described</em> and telling them that certain things they want to try <em>are not allowed to even be introduced</em> (a veto on <em>action declarations</em>, perhaps due to "metagaming" concerns). The DM is tasked with narrating the result of the adventurers actions which may or may not involve mechanics at the DM's discretion. In this PVP house rule, the DM is delegating their role of narrating the result of the adventurers' actions to the target of the PVP attempt who may decide what to narrate instead of the DM. Just like the DM, the player may decide whether the attempt succeeds or fails. This ensures that PVP is consensual. They can roleplay their characters as they see fit under this arrangement and resolve it accordingly.</p></blockquote><p></p>
[QUOTE="iserith, post: 8830162, member: 97077"] No, it's not because there's an important distinction between [I]the DM narrating the result of what the player has described[/I] and telling them that certain things they want to try [I]are not allowed to even be introduced[/I] (a veto on [I]action declarations[/I], perhaps due to "metagaming" concerns). The DM is tasked with narrating the result of the adventurers actions which may or may not involve mechanics at the DM's discretion. In this PVP house rule, the DM is delegating their role of narrating the result of the adventurers' actions to the target of the PVP attempt who may decide what to narrate instead of the DM. Just like the DM, the player may decide whether the attempt succeeds or fails. This ensures that PVP is consensual. They can roleplay their characters as they see fit under this arrangement and resolve it accordingly. [/QUOTE]
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Should players be aware of their own high and low rolls?
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