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General Tabletop Discussion
*Dungeons & Dragons
Should players be aware of their own high and low rolls?
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<blockquote data-quote="Maxperson" data-source="post: 8830325" data-attributes="member: 23751"><p>Process 1</p><p>1. Player declares an action.</p><p>2. DM assesses whether the chances of success are auto failure, auto success or uncertain, and if using the guideline from the DMG, whether failure will have meaning.</p><p>3. DM determines auto success.</p><p>4. PC succeeds.</p><p>5. DM narrates outcome.</p><p></p><p>Process 2</p><p>1. Player declares an action.</p><p>2. DM assesses whether the chances of success are auto failure, auto success or uncertain, and if using the guideline from the DMG, whether failure will have meaning.</p><p>3. DM determines auto failure.</p><p>4. PC fails.</p><p>5. DM narrates outcome.</p><p></p><p>Process 3</p><p>1. Player declares an action.</p><p>2. DM assesses whether the chances of success are auto failure, auto success or uncertain, and if using the guideline from the DMG, whether failure will have meaning.</p><p>3. DM determines outcome uncertain(and if necessary that failure has meaning).</p><p>4. DM determines DC.</p><p>5. Player has the option to use things that might influence the roll(portent, guidance, etc.)</p><p>6. Player rolls.</p><p>7. DM determines from the roll whether success or failure happens.</p><p>8. DM narrates outcome.</p><p></p><p>Process 3 is very different from the first 2.</p><p></p><p>Page 4 of the DMG.</p><p></p><p>"This book has two important companions: <strong>the Player's Handbook, which contains the rules your players need to create characters and the rules you need to run the game</strong>, and the Monster Manual, which contains ready-touse monsters to populate your D&D world."</p><p></p><p>The PHB contains the rules to make characters and run the game. If you look throughout the DMG, the chapters are constantly saying, "The guidelines that follow..." or "The guidelines in this chapter..." or "The guidelines in chapters, 2, 4 and 5..."</p><p></p><p>The DMG is all guidelines. The rules are in the PHB.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8830325, member: 23751"] Process 1 1. Player declares an action. 2. DM assesses whether the chances of success are auto failure, auto success or uncertain, and if using the guideline from the DMG, whether failure will have meaning. 3. DM determines auto success. 4. PC succeeds. 5. DM narrates outcome. Process 2 1. Player declares an action. 2. DM assesses whether the chances of success are auto failure, auto success or uncertain, and if using the guideline from the DMG, whether failure will have meaning. 3. DM determines auto failure. 4. PC fails. 5. DM narrates outcome. Process 3 1. Player declares an action. 2. DM assesses whether the chances of success are auto failure, auto success or uncertain, and if using the guideline from the DMG, whether failure will have meaning. 3. DM determines outcome uncertain(and if necessary that failure has meaning). 4. DM determines DC. 5. Player has the option to use things that might influence the roll(portent, guidance, etc.) 6. Player rolls. 7. DM determines from the roll whether success or failure happens. 8. DM narrates outcome. Process 3 is very different from the first 2. Page 4 of the DMG. "This book has two important companions: [B]the Player's Handbook, which contains the rules your players need to create characters and the rules you need to run the game[/B], and the Monster Manual, which contains ready-touse monsters to populate your D&D world." The PHB contains the rules to make characters and run the game. If you look throughout the DMG, the chapters are constantly saying, "The guidelines that follow..." or "The guidelines in this chapter..." or "The guidelines in chapters, 2, 4 and 5..." The DMG is all guidelines. The rules are in the PHB. [/QUOTE]
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Should players be aware of their own high and low rolls?
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