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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should players know minions are minions from a rules/tactics PoV?
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<blockquote data-quote="Switchback" data-source="post: 4383797" data-attributes="member: 69793"><p>Naturally, if it makes the game more fun for you or your group, go for it. To me that means not having a combat decided on whether the defender was able to head off the real threats or mistook the minions for brutes and allowed his squishies to get hacked up because he either guessed wrong, or rolled badly. </p><p></p><p>The idea of Minions themselves are wildly abstract and meta-gamey to begin with. So much so that it forces them to either be acknowledged by all or else risk randomly screwing over the players for doing nothing wrong. In no other editions do I recall such a dynamic where the strength of commonly encountered creatures (Ogres, Kobolds, Orcs) could be so wildly misjudged by experienced players to the point that a encounter could be turned on it, because the players had no idea how to tactically attack the battle. </p><p></p><p>The implications of not knowing whether several common creatures have 1 HP or 30-100+ is vast on the battlefield. I don't see how anyone cannot recognize this. It is not a meta-game type cheat to be able to recognize the difference between these vastly different threats. It's not like asking which Orc has 22 starting HP vs 26. Advocating disguising basic creatures HD or level might be interesting in rare cases, but practically every battle? That is borderline silly. </p><p></p><p>The concept of the Minion is pretty clear stated as being a replacement for mooks or filler creatures in a encounter. I don't know many people that ran mooks and attempted to confuse them with the more powerful creatures in the encounter. So why they would look identical or be confused with the much more powerful Brutes and Soldiers of their kind does not make sense. If they looked like Brutes to the players they would probably be Brutes. </p><p></p><p>The developers obviously understood these concerns and the suggestion by Mike Mearls is well noted.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4383797, member: 69793"] Naturally, if it makes the game more fun for you or your group, go for it. To me that means not having a combat decided on whether the defender was able to head off the real threats or mistook the minions for brutes and allowed his squishies to get hacked up because he either guessed wrong, or rolled badly. The idea of Minions themselves are wildly abstract and meta-gamey to begin with. So much so that it forces them to either be acknowledged by all or else risk randomly screwing over the players for doing nothing wrong. In no other editions do I recall such a dynamic where the strength of commonly encountered creatures (Ogres, Kobolds, Orcs) could be so wildly misjudged by experienced players to the point that a encounter could be turned on it, because the players had no idea how to tactically attack the battle. The implications of not knowing whether several common creatures have 1 HP or 30-100+ is vast on the battlefield. I don't see how anyone cannot recognize this. It is not a meta-game type cheat to be able to recognize the difference between these vastly different threats. It's not like asking which Orc has 22 starting HP vs 26. Advocating disguising basic creatures HD or level might be interesting in rare cases, but practically every battle? That is borderline silly. The concept of the Minion is pretty clear stated as being a replacement for mooks or filler creatures in a encounter. I don't know many people that ran mooks and attempted to confuse them with the more powerful creatures in the encounter. So why they would look identical or be confused with the much more powerful Brutes and Soldiers of their kind does not make sense. If they looked like Brutes to the players they would probably be Brutes. The developers obviously understood these concerns and the suggestion by Mike Mearls is well noted. [/QUOTE]
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Community
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Should players know minions are minions from a rules/tactics PoV?
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