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General Tabletop Discussion
*Pathfinder & Starfinder
Should players know minions are minions from a rules/tactics PoV?
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<blockquote data-quote="KarinsDad" data-source="post: 4383920" data-attributes="member: 2011"><p>Our DM has not identified them to us at all and it has not been important at all. That importance is only in the mind of some people.</p><p></p><p></p><p></p><p>I don't see a link from you where Mike said this. I do know that Jason said practically the opposite in the DMG.</p><p></p><p>In either case, Designer Argumentum Ad Verecundiam does not hold a lot of weight compared to the actual written rules in a Rules Forum.</p><p></p><p>The OP asked about the rules on this.</p><p></p><p>What you are talking about is play style opinion, not rules. The rules do not support your POV.</p><p></p><p></p><p></p><p>Semantics. You say that I am making it tougher. I say that you are spoon feeding your players.</p><p></p><p>Obviously, it's a matter of play style and has nothing to really do with designer intent, rules, or even encounter balance. The only designer intent you have is some statement from Mike for which you haven't yet posted a link.</p><p></p><p>But, that is not a designer rule intent. It's a designer play style intent.</p><p></p><p></p><p></p><p>It argues for no such thing. You made that up out of whole cloth.</p><p></p><p></p><p></p><p>Obvious to you because of your play style.</p><p></p><p>The opposite is obvious to me. The Halfing Stout has a better weapon than the Halfling Thief, but in the game, I still have no idea if either is a minion.</p><p></p><p></p><p>The point you appear to be missing is that a Minion is merely an encounter monster role. A game mechanic, not a precise observable trait of a monster. And, minions can be tough. They just fall easy. 4 Minions will kick the snot out of most any same level low level PC Cleric for example. They might not win, but they can do some serious damage.</p><p></p><p></p><p>But until a Minion actually falls, how does one know it was a minion? Couldn't a DM put cloaks on all of his kobolds so that it's hard to tell what they look like?</p><p></p><p>This is starting to sound like a "player entitlement" discussion. But, player's are only entitled to monster specific information (outside of what they can actually see) with a successful Monster Skill Check. That's the rule. This minion stuff of yours is not a rule. It's a play style preference.</p><p></p><p>Role is not something the knowledge rules supply to the players. That's the rule, regardless of Mike's new opinion.</p><p></p><p>I'm not arguing against Mike as you claim, I am arguing for what the rules state.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4383920, member: 2011"] Our DM has not identified them to us at all and it has not been important at all. That importance is only in the mind of some people. I don't see a link from you where Mike said this. I do know that Jason said practically the opposite in the DMG. In either case, Designer Argumentum Ad Verecundiam does not hold a lot of weight compared to the actual written rules in a Rules Forum. The OP asked about the rules on this. What you are talking about is play style opinion, not rules. The rules do not support your POV. Semantics. You say that I am making it tougher. I say that you are spoon feeding your players. Obviously, it's a matter of play style and has nothing to really do with designer intent, rules, or even encounter balance. The only designer intent you have is some statement from Mike for which you haven't yet posted a link. But, that is not a designer rule intent. It's a designer play style intent. It argues for no such thing. You made that up out of whole cloth. Obvious to you because of your play style. The opposite is obvious to me. The Halfing Stout has a better weapon than the Halfling Thief, but in the game, I still have no idea if either is a minion. The point you appear to be missing is that a Minion is merely an encounter monster role. A game mechanic, not a precise observable trait of a monster. And, minions can be tough. They just fall easy. 4 Minions will kick the snot out of most any same level low level PC Cleric for example. They might not win, but they can do some serious damage. But until a Minion actually falls, how does one know it was a minion? Couldn't a DM put cloaks on all of his kobolds so that it's hard to tell what they look like? This is starting to sound like a "player entitlement" discussion. But, player's are only entitled to monster specific information (outside of what they can actually see) with a successful Monster Skill Check. That's the rule. This minion stuff of yours is not a rule. It's a play style preference. Role is not something the knowledge rules supply to the players. That's the rule, regardless of Mike's new opinion. I'm not arguing against Mike as you claim, I am arguing for what the rules state. [/QUOTE]
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Should players know minions are minions from a rules/tactics PoV?
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