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General Tabletop Discussion
*Pathfinder & Starfinder
Should players know minions are minions from a rules/tactics PoV?
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<blockquote data-quote="KarinsDad" data-source="post: 4384377" data-attributes="member: 2011"><p>Here is where you and I have the disconnect.</p><p></p><p>I am all for the DM giving different descriptions for different similar creatures.</p><p></p><p>Where I have the problem is when this leads to the players knowing more game mechanics than they should.</p><p></p><p>Giving a player a clue is fine. Giving a player the answer is not, especially if it is done every time. IMO.</p><p></p><p>All descriptions of opponents in crappy armor means minion. To me, that's a yawn. That's the "DM that I would rate pretty poorly on creativity". I'm not playing the game to be spoon fed the answers so that I know exactly which opponents to attack with which attack each round. I'm playing the game to have fun and for me, having fun is by exploring and finding new things all of the time. Exploring the map, exploring different tactics in combat, exploring my PCs personality, etc. If the DM tells me that an opponent is a minion, that's not fun. If the DM tells me that there are two secret doors to the right and left, even though my Wizard cannot search for squat, that's not fun. I want to earn what I gain, I don't want stuff handed to me.</p><p></p><p>It's still a play style difference, not a rules difference.</p><p></p><p></p><p>With regard to the rules, role is still not something that the rules state to give to the players as monster knowledge. Name is something the rules supply and name often gives a big hint. But, not role.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4384377, member: 2011"] Here is where you and I have the disconnect. I am all for the DM giving different descriptions for different similar creatures. Where I have the problem is when this leads to the players knowing more game mechanics than they should. Giving a player a clue is fine. Giving a player the answer is not, especially if it is done every time. IMO. All descriptions of opponents in crappy armor means minion. To me, that's a yawn. That's the "DM that I would rate pretty poorly on creativity". I'm not playing the game to be spoon fed the answers so that I know exactly which opponents to attack with which attack each round. I'm playing the game to have fun and for me, having fun is by exploring and finding new things all of the time. Exploring the map, exploring different tactics in combat, exploring my PCs personality, etc. If the DM tells me that an opponent is a minion, that's not fun. If the DM tells me that there are two secret doors to the right and left, even though my Wizard cannot search for squat, that's not fun. I want to earn what I gain, I don't want stuff handed to me. It's still a play style difference, not a rules difference. With regard to the rules, role is still not something that the rules state to give to the players as monster knowledge. Name is something the rules supply and name often gives a big hint. But, not role. [/QUOTE]
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Community
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Should players know minions are minions from a rules/tactics PoV?
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