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General Tabletop Discussion
*Pathfinder & Starfinder
Should point buy be discouraged?
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<blockquote data-quote="TwinBahamut" data-source="post: 5784909" data-attributes="member: 32536"><p>I don't know... Is there much purpose in using stats to differentiate characters of the same class? They still work just fine to differentiate characters of different classes, and characters of the same class are differentiated via other methods (like meaningful Feat, Talent, Skill, or Power choices).</p><p></p><p>To be honest, I find stat differentiation to be utterly boring. When I create stats for a character I do so simply to make the math work, and then I promptly ignore them entirely in favor of focusing on things that matter a lot more to me. I don't think I've ever used them as a roleplaying tool and I've never valued them anywhere near as much as other things (like good skills or unique class features). They're part of D&D's system, but they're rather inherently boring because of their abstractness. There is only so much you can get out of a vaguely defined number.</p><p></p><p>Anyways, it is certainly true that, in any system where characters are required to have certain stats built up, a Point Buy system tends to favor characters raising those stats at the expense of others, creating certain similarity based on that need. I still vastly prefer that to random chance, where you don't even know if you are going to get what you need, and characters tend to come out as either uselessly weak, overly strong, or equally average at everything. I prefer the reliability of Point Buy at creating characters who have well defined and logical strengths and weaknesses.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5784909, member: 32536"] I don't know... Is there much purpose in using stats to differentiate characters of the same class? They still work just fine to differentiate characters of different classes, and characters of the same class are differentiated via other methods (like meaningful Feat, Talent, Skill, or Power choices). To be honest, I find stat differentiation to be utterly boring. When I create stats for a character I do so simply to make the math work, and then I promptly ignore them entirely in favor of focusing on things that matter a lot more to me. I don't think I've ever used them as a roleplaying tool and I've never valued them anywhere near as much as other things (like good skills or unique class features). They're part of D&D's system, but they're rather inherently boring because of their abstractness. There is only so much you can get out of a vaguely defined number. Anyways, it is certainly true that, in any system where characters are required to have certain stats built up, a Point Buy system tends to favor characters raising those stats at the expense of others, creating certain similarity based on that need. I still vastly prefer that to random chance, where you don't even know if you are going to get what you need, and characters tend to come out as either uselessly weak, overly strong, or equally average at everything. I prefer the reliability of Point Buy at creating characters who have well defined and logical strengths and weaknesses. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Should point buy be discouraged?
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