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General Tabletop Discussion
*Pathfinder & Starfinder
Should point buy be discouraged?
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<blockquote data-quote="Alzrius" data-source="post: 5787339" data-attributes="member: 8461"><p>You're not wrong about this, but actually implementing it is problematic at best. I've yet to see any two gamers who agree on a strict definition of "balance," and even if they were, I've never seen an unequivocal example of it in actual play.</p><p></p><p>Chess doesn't have the players starting on the same playing field, simply because some moves are better than others (castling lets you move two pieces at once; a pawn's first move can be two spaces while the rest are just one), and because some players are more experienced and so have greater insight; if Chess can't be balanced, what hope does D&D have?</p><p></p><p></p><p></p><p>But how do you enforce that in actual play? I'm struggling to imagine it.</p><p></p><p><strong>GM:</strong> Alright, the king agrees to sign the charter allowing you to claim the eastern wilderness. </p><p></p><p><strong>Player 1:</strong> Excellent. I bow deeply and thank His Majesty.</p><p></p><p><strong>Player 2:</strong> I also respectfully offer my gratitude.</p><p></p><p><strong>GM:</strong> The king hollers for his guards to throw you *points to player 2* in jail.</p><p></p><p><strong>Player 2:</strong> What?! Why?! Player 1 did all the talking! All I did was thank him at the end!</p><p></p><p><strong>GM:</strong> You were scratching yourself the entire time. And you farted rather loudly during the negotiations-</p><p></p><p><strong>Player 2:</strong> That was OUT OF GAME!</p><p></p><p><strong>GM:</strong> -and you relieved yourself in a nearby potted plant.</p><p></p><p><strong>Player 2:</strong> Oh come on! I never said my character did any of those things! I control what my character does and says!</p><p></p><p><strong>GM:</strong> You have a Charisma of 7. You did them.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5787339, member: 8461"] You're not wrong about this, but actually implementing it is problematic at best. I've yet to see any two gamers who agree on a strict definition of "balance," and even if they were, I've never seen an unequivocal example of it in actual play. Chess doesn't have the players starting on the same playing field, simply because some moves are better than others (castling lets you move two pieces at once; a pawn's first move can be two spaces while the rest are just one), and because some players are more experienced and so have greater insight; if Chess can't be balanced, what hope does D&D have? But how do you enforce that in actual play? I'm struggling to imagine it. [b]GM:[/b] Alright, the king agrees to sign the charter allowing you to claim the eastern wilderness. [b]Player 1:[/b] Excellent. I bow deeply and thank His Majesty. [b]Player 2:[/b] I also respectfully offer my gratitude. [b]GM:[/b] The king hollers for his guards to throw you *points to player 2* in jail. [b]Player 2:[/b] What?! Why?! Player 1 did all the talking! All I did was thank him at the end! [b]GM:[/b] You were scratching yourself the entire time. And you farted rather loudly during the negotiations- [b]Player 2:[/b] That was OUT OF GAME! [b]GM:[/b] -and you relieved yourself in a nearby potted plant. [b]Player 2:[/b] Oh come on! I never said my character did any of those things! I control what my character does and says! [b]GM:[/b] You have a Charisma of 7. You did them. [/QUOTE]
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Should point buy be discouraged?
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