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General Tabletop Discussion
*Pathfinder & Starfinder
Should point buy be discouraged?
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<blockquote data-quote="JamesonCourage" data-source="post: 5788623" data-attributes="member: 6668292"><p>Sometimes I wonder what would happen if I just let my players pick their stats (3-18).</p><p></p><p>GM: "What do you want to play?"</p><p>Player: "Someone along the lines of Conan."</p><p>GM: "Okay, assign whatever you want to your stats."</p><p>Player: "Well, he has a great Strength and Dexterity. His Constitution should be pretty good, too. He was pretty intelligent, and probably decently wise. Very charismatic. So... 17, 17, 15, 16, 14, and 17."</p><p>GM: "Cool. Have fun."</p><p></p><p>Would this be fun? I feel like it might be, but it might not be. I could see it go either way, honestly. The thing I like about rolling is that this type of character is <em>possible</em>, but very unlikely (like he should be in the game world, probably). I usually see point-buy for stats as too "damage-controlled above-average" for my tastes. Then again, I offer an array (assign 16, 15, 14, 13, 12, and 11, assigned however you want).</p><p></p><p>I'm not sure how the next edition should do it, but it should have options for rolling, arrays, and point-buy. I prefer rolling because it opens up more possibilities than either arrays or point-buy for stats do. Then again, saying "pick what you like" opens up even more options, which I guess is why it tempts me...</p><p></p><p>At any rate, the more narrative options in the game, the better. I say this as someone who greatly prefers simulation mechanics in my fantasy games, too. That is, my RPG includes many things that will open up narrative avenues, such as a d% Hit Chart for hit effects, the possibility of falling unconscious in combat without running out of HP, or the possibility of staying awake when in the negatives and dying.</p><p></p><p>So, ideally for me, give me something that gives me options. I find that the rolling method opens up more options for me than the other two methods, and thus it has my preference. However, all three (array, rolling, point-buy) should be included, no matter what the default is.</p><p></p><p>Just my thoughts. Whatever they choose might mildly annoy me, but I'm so used to ignoring what I don't like that it won't be a big deal to me. They just need to remember that presentation is key, and do their best not to alienate too many people. I'd go for a single array, personally, but stress that the others are just as valid, and people like certain methods more than others (so try them, too!). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5788623, member: 6668292"] Sometimes I wonder what would happen if I just let my players pick their stats (3-18). GM: "What do you want to play?" Player: "Someone along the lines of Conan." GM: "Okay, assign whatever you want to your stats." Player: "Well, he has a great Strength and Dexterity. His Constitution should be pretty good, too. He was pretty intelligent, and probably decently wise. Very charismatic. So... 17, 17, 15, 16, 14, and 17." GM: "Cool. Have fun." Would this be fun? I feel like it might be, but it might not be. I could see it go either way, honestly. The thing I like about rolling is that this type of character is [I]possible[/I], but very unlikely (like he should be in the game world, probably). I usually see point-buy for stats as too "damage-controlled above-average" for my tastes. Then again, I offer an array (assign 16, 15, 14, 13, 12, and 11, assigned however you want). I'm not sure how the next edition should do it, but it should have options for rolling, arrays, and point-buy. I prefer rolling because it opens up more possibilities than either arrays or point-buy for stats do. Then again, saying "pick what you like" opens up even more options, which I guess is why it tempts me... At any rate, the more narrative options in the game, the better. I say this as someone who greatly prefers simulation mechanics in my fantasy games, too. That is, my RPG includes many things that will open up narrative avenues, such as a d% Hit Chart for hit effects, the possibility of falling unconscious in combat without running out of HP, or the possibility of staying awake when in the negatives and dying. So, ideally for me, give me something that gives me options. I find that the rolling method opens up more options for me than the other two methods, and thus it has my preference. However, all three (array, rolling, point-buy) should be included, no matter what the default is. Just my thoughts. Whatever they choose might mildly annoy me, but I'm so used to ignoring what I don't like that it won't be a big deal to me. They just need to remember that presentation is key, and do their best not to alienate too many people. I'd go for a single array, personally, but stress that the others are just as valid, and people like certain methods more than others (so try them, too!). As always, play what you like :) [/QUOTE]
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General Tabletop Discussion
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Should point buy be discouraged?
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