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Community
General Tabletop Discussion
*TTRPGs General
Should potions of longevity be put back in the game?
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<blockquote data-quote="Terath Ninir" data-source="post: 3231885" data-attributes="member: 47"><p>One of the stranger changes in 3e is that they cut out all magic that can extend a character's lifespan. Even things that have no conceivable reason to stop working -- like Timeless Body -- still click off when you hit the end of your lifespan.</p><p></p><p>This is strange for a number of reasons. I've never heard any of the designers comment on it -- and, while I can't read everything, I *have* looked for any commentary on this. It seems odd that one can be chopped up, digested, and then have the remains <em>disintegrated</em>, and be brought back without a scratch -- but magic can't do anything about the fact that you have grown "too old". </p><p></p><p>The biggest odd thing about it, though, is that I've never played in a campaign that had more than 20 years of game time pass -- and it's usually far less than that. Magic that staves off old age would theoretically be nice -- you can imagine your character living on for centuries -- but, practically speaking, it has little to no game power. A spell or item that reduced your age by 10 years -- like the old potion of longevity -- doesn't really have the game value of a raise dead spell.</p><p></p><p>You can come up with ways that a potion of longevity would be a useful plot device, such as putting in a needed but very old NPC, but you can do that with anything. If you really look at how the game is played, and how long a campaign is really going to last, it's hard to see why anti-aging magic should be banned. Following my logic with raise dead from above, an anti-agin spell should be *at most* a 5th level spell. It might be the ultimate dream here in the real world but, in D&D game worlds, it's more interesting than it is important.</p><p></p><p>So I say, bring on the potions of longevity! What say y'all?</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 3231885, member: 47"] One of the stranger changes in 3e is that they cut out all magic that can extend a character's lifespan. Even things that have no conceivable reason to stop working -- like Timeless Body -- still click off when you hit the end of your lifespan. This is strange for a number of reasons. I've never heard any of the designers comment on it -- and, while I can't read everything, I *have* looked for any commentary on this. It seems odd that one can be chopped up, digested, and then have the remains [I]disintegrated[/I], and be brought back without a scratch -- but magic can't do anything about the fact that you have grown "too old". The biggest odd thing about it, though, is that I've never played in a campaign that had more than 20 years of game time pass -- and it's usually far less than that. Magic that staves off old age would theoretically be nice -- you can imagine your character living on for centuries -- but, practically speaking, it has little to no game power. A spell or item that reduced your age by 10 years -- like the old potion of longevity -- doesn't really have the game value of a raise dead spell. You can come up with ways that a potion of longevity would be a useful plot device, such as putting in a needed but very old NPC, but you can do that with anything. If you really look at how the game is played, and how long a campaign is really going to last, it's hard to see why anti-aging magic should be banned. Following my logic with raise dead from above, an anti-agin spell should be *at most* a 5th level spell. It might be the ultimate dream here in the real world but, in D&D game worlds, it's more interesting than it is important. So I say, bring on the potions of longevity! What say y'all? [/QUOTE]
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Should potions of longevity be put back in the game?
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