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General Tabletop Discussion
*TTRPGs General
Should potions of longevity be put back in the game?
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<blockquote data-quote="Dr. Harry" data-source="post: 3232441" data-attributes="member: 5468"><p>I said yes.</p><p></p><p> The ancient wizard who loves some form(s) of physical pleasure too much to give them up using magic to extend his/her life, is a fantasy staple. Especially if it takes the form of some deal-with-death-unholy-bargain.</p><p></p><p> My chioce in campaign flavor right now is that there should be options than just more and more undead. Why make life too easy for the PC's? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> After all, the undead "heavy sacrifices" come with little flags to tell the players "I'm Evil (pronounced eeeee-vil)! Kill me for the XP!"</p><p></p><p></p><p></p><p>The question of drinking your 99th potion presupposes your succeeding at your previously succeeding at 98.</p><p></p><p> Starting with a 1% failure rate, this first potion has a 99% cahnce of succeeding. The second potion has a 98% chance of succeeding, presupposing that you made the first role, for a total probability of (0.99x0.98) 97%</p><p></p><p>The survival chance for you surviving by the time you get to your:</p><p>fifth potion : 91%</p><p>tenth potion: 86%</p><p>fifteenth potion: 28% (.99x0.98x0.97x0.96x0.95x0.94x...x0.85)</p><p></p><p>This drops off a lot more quickly than you might think. Consider once you get to about ten potions that if you round off the odds of failure as 1/10 instead of 10/100, the odds of rolling three, four, or even five ten-sided dice without rolling a one gets lower and lower.</p><p></p><p>twentieth potion: 10% chance that you survive this long</p><p>twentieth-third potion: 5% chance that you survive this long</p><p></p><p>The odds of getting to the ninty-ninth potion are one in 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000</p></blockquote><p></p>
[QUOTE="Dr. Harry, post: 3232441, member: 5468"] I said yes. The ancient wizard who loves some form(s) of physical pleasure too much to give them up using magic to extend his/her life, is a fantasy staple. Especially if it takes the form of some deal-with-death-unholy-bargain. My chioce in campaign flavor right now is that there should be options than just more and more undead. Why make life too easy for the PC's? :) After all, the undead "heavy sacrifices" come with little flags to tell the players "I'm Evil (pronounced eeeee-vil)! Kill me for the XP!" The question of drinking your 99th potion presupposes your succeeding at your previously succeeding at 98. Starting with a 1% failure rate, this first potion has a 99% cahnce of succeeding. The second potion has a 98% chance of succeeding, presupposing that you made the first role, for a total probability of (0.99x0.98) 97% The survival chance for you surviving by the time you get to your: fifth potion : 91% tenth potion: 86% fifteenth potion: 28% (.99x0.98x0.97x0.96x0.95x0.94x...x0.85) This drops off a lot more quickly than you might think. Consider once you get to about ten potions that if you round off the odds of failure as 1/10 instead of 10/100, the odds of rolling three, four, or even five ten-sided dice without rolling a one gets lower and lower. twentieth potion: 10% chance that you survive this long twentieth-third potion: 5% chance that you survive this long The odds of getting to the ninty-ninth potion are one in 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000 [/QUOTE]
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Should potions of longevity be put back in the game?
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