Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Power Source have greater meaning?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5727400" data-attributes="member: 54710"><p>I'm not sure I have any strong feelings on the details of this proposal, but I think it draws attention to the greater point that the power sources could have more shared mechanics. Channel Divinity is a good (albeit, not especially interest) example of this, as is the wilderness knacks shared by the Essentials ranger and druid classes. (I bet every primal class would have wilderness knacks if they were invented sooner.) The fighting style feats is a nod in the right direction, but don't really do it for me. In a way, some of the weapon feats are closer to the right direction.</p><p></p><p>Shared power pools would go a long way in the right direction. But I think power source should also share some common mechanics. </p><p></p><p>For example, maybe the martial power source is marked by using stances and tricks instead of at-will powers. And maybe Daily powers are mostly replaced by constant bonuses, a small number of big-hits, some special stances, and "tactics" - daily powers with an extra benefit if initiated before the encounter begins (e.g. a warlord-style strategy that can either be explained ahead of time, or improvised mid-battle). Healing in the martial power source might also focus on providing efficient ways to turn surges into temp hp (per FireLance's suggestion), and only allow true "healing" when there is time to bandage wounds.</p><p></p><p>Considering the divine power source, there might be a heavy emphasis on divine spheres of influence. Maybe certain spheres (which could be associated with deities 2e/3e-style), provides the same powers to every divine class that uses the sphere? That way a paladin of Kord and a cleric of Kord would have more in common than a single feat.</p><p></p><p>You could imagine other examples. Maybe the arcane power source is marked by having more daily powers than usual? Maybe every arcane class is at least a little controller-y (that's already kind of true now)? A better answer is probably that every divine power is assigned to one of the eight schools, and different classes get access to different schools.</p><p></p><p>Also, I really wish rituals were explicitly divided by power source and not by skill. Skill is a lame proxy for power source. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5727400, member: 54710"] I'm not sure I have any strong feelings on the details of this proposal, but I think it draws attention to the greater point that the power sources could have more shared mechanics. Channel Divinity is a good (albeit, not especially interest) example of this, as is the wilderness knacks shared by the Essentials ranger and druid classes. (I bet every primal class would have wilderness knacks if they were invented sooner.) The fighting style feats is a nod in the right direction, but don't really do it for me. In a way, some of the weapon feats are closer to the right direction. Shared power pools would go a long way in the right direction. But I think power source should also share some common mechanics. For example, maybe the martial power source is marked by using stances and tricks instead of at-will powers. And maybe Daily powers are mostly replaced by constant bonuses, a small number of big-hits, some special stances, and "tactics" - daily powers with an extra benefit if initiated before the encounter begins (e.g. a warlord-style strategy that can either be explained ahead of time, or improvised mid-battle). Healing in the martial power source might also focus on providing efficient ways to turn surges into temp hp (per FireLance's suggestion), and only allow true "healing" when there is time to bandage wounds. Considering the divine power source, there might be a heavy emphasis on divine spheres of influence. Maybe certain spheres (which could be associated with deities 2e/3e-style), provides the same powers to every divine class that uses the sphere? That way a paladin of Kord and a cleric of Kord would have more in common than a single feat. You could imagine other examples. Maybe the arcane power source is marked by having more daily powers than usual? Maybe every arcane class is at least a little controller-y (that's already kind of true now)? A better answer is probably that every divine power is assigned to one of the eight schools, and different classes get access to different schools. Also, I really wish rituals were explicitly divided by power source and not by skill. Skill is a lame proxy for power source. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Power Source have greater meaning?
Top