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Should Power Source have greater meaning?
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<blockquote data-quote="Drowdruid" data-source="post: 5728563" data-attributes="member: 70268"><p>@Zaurkie</p><p>5. Give me lots of power sources, with lots of flavor. Let me build PCs and monsters our of different combinations thereof.</p><p></p><p>I have hobby of creating versions of games that i play that would be my ideal</p><p> and in my version of d&d 4e i have following power sources:</p><p>Martial (Exploits): Your powers come from mastery in mundane skills like warcraft, leadership, thievery and other skills useful in adventuring</p><p> gained through endless hours of training and natural predisposition as well as determination to make it act properly</p><p>Arcane (Spells): Your powers come from manipulation of arcane forces that supports physical reality</p><p> gained through study mystical knowledge, mastery in artistic expression, pact with powerful supernatural entity or through innate talent</p><p>Divine (Prayers): Your powers come from favor of gods, embodiments of fundamental ideas resident in their dominions in Astral Sea</p><p> gained through faith and following commandments of gods or sometimes through special gift received directly from gods</p><p>Primal (Invocations): Your powers come from communion with primal spirits guarding natural order from Feywild</p><p> gained through mystical knowledge about primal spirits and nature or through totemic pact made with guardian spirit.</p><p>Tech (Inventions): Your powers come from creating and using highly advanced equipment like alchemical items, gadgets or constructs</p><p> gained through combined knowledge of physical properties of components and advanced process of manufacturing these components.</p><p>Shadow (Hexes): Your powers come from mystical connection of your soul with plane of Shadowfell</p><p> gained through trading part of your soul to Shadowfell in form of voluntary or pact, unlucky curse or through damnation for evil deeds.</p><p>Elemental (Channelings): Your powers come from direct contact with raw energy or inhabitants of plane of Elemental Chaos</p><p> gained through opening mystical channels to that plane with help of mystical knowledge or innate talent.</p><p>Aberrant (Mutations): Your powers come from mutations of living body made by influence of radiance from plane of Far Realms</p><p> gained through journey to that plane or through establishing mental connection with that plane.</p><p>Social (Dictums): Your powers come from social influence</p><p> gained through position in society or through reputation and fame gained by extraordinary achievements made during adventuring.</p><p>Psionic (Manifestations): Your powers come from mental influence on minds and bodies through plane of Dreamscape</p><p> gained through psychological knowledge and deep concentration, emotional surge, daydreaming or simply innate talent.</p><p>Ki (Disciplines): Your powers come from mental influence on your own soul or by mediation of your soul on souls of other peoples</p><p> gained through rigorous discipline of mind and body, philosophical meditations or sometimes from inborn spiritual influence on your soul</p><p>Sanguinary (Sacrifices): Your powers come from drawing strength from life forces residing in blood of living creatures</p><p> gained through making sacrifices from living creatures or from itself as well as drinking blood of your opponents.</p><p>Fate (Incidents): Your powers come from supernatural ability to influence reality called fate or luck</p><p> gained through access to forces of wild magic through gambling or through wish as well as inborn luck gained upon birth under fateful omen.</p><p>Runic (Signs): Your powers come from truenames and their graphical representations called runes</p><p> gained through drawing runes, reading runic texts or mental activation of runes carved in body in form of tattoo</p><p>Dimensional (Warps): Your powers come from supernatural connection with space and time</p><p> gained through hooks to other planes gained during planar travel or through innate talent.</p><p>Symbiotic (Cooperations): Your powers come from mental communion with beasts</p><p> gained through long friendship with mount or beast companion, knowledge about beast behaviors or symbiosis with mind parasites</p><p>Edit:</p><p>I thought of another one Heredital (Legacies): Your powers come from past in form of memories, wealth or magic artifacts than can be only used by your bloodline</p><p>Thanks for sugestion Zaukrie</p></blockquote><p></p>
[QUOTE="Drowdruid, post: 5728563, member: 70268"] @Zaurkie 5. Give me lots of power sources, with lots of flavor. Let me build PCs and monsters our of different combinations thereof. I have hobby of creating versions of games that i play that would be my ideal and in my version of d&d 4e i have following power sources: Martial (Exploits): Your powers come from mastery in mundane skills like warcraft, leadership, thievery and other skills useful in adventuring gained through endless hours of training and natural predisposition as well as determination to make it act properly Arcane (Spells): Your powers come from manipulation of arcane forces that supports physical reality gained through study mystical knowledge, mastery in artistic expression, pact with powerful supernatural entity or through innate talent Divine (Prayers): Your powers come from favor of gods, embodiments of fundamental ideas resident in their dominions in Astral Sea gained through faith and following commandments of gods or sometimes through special gift received directly from gods Primal (Invocations): Your powers come from communion with primal spirits guarding natural order from Feywild gained through mystical knowledge about primal spirits and nature or through totemic pact made with guardian spirit. Tech (Inventions): Your powers come from creating and using highly advanced equipment like alchemical items, gadgets or constructs gained through combined knowledge of physical properties of components and advanced process of manufacturing these components. Shadow (Hexes): Your powers come from mystical connection of your soul with plane of Shadowfell gained through trading part of your soul to Shadowfell in form of voluntary or pact, unlucky curse or through damnation for evil deeds. Elemental (Channelings): Your powers come from direct contact with raw energy or inhabitants of plane of Elemental Chaos gained through opening mystical channels to that plane with help of mystical knowledge or innate talent. Aberrant (Mutations): Your powers come from mutations of living body made by influence of radiance from plane of Far Realms gained through journey to that plane or through establishing mental connection with that plane. Social (Dictums): Your powers come from social influence gained through position in society or through reputation and fame gained by extraordinary achievements made during adventuring. Psionic (Manifestations): Your powers come from mental influence on minds and bodies through plane of Dreamscape gained through psychological knowledge and deep concentration, emotional surge, daydreaming or simply innate talent. Ki (Disciplines): Your powers come from mental influence on your own soul or by mediation of your soul on souls of other peoples gained through rigorous discipline of mind and body, philosophical meditations or sometimes from inborn spiritual influence on your soul Sanguinary (Sacrifices): Your powers come from drawing strength from life forces residing in blood of living creatures gained through making sacrifices from living creatures or from itself as well as drinking blood of your opponents. Fate (Incidents): Your powers come from supernatural ability to influence reality called fate or luck gained through access to forces of wild magic through gambling or through wish as well as inborn luck gained upon birth under fateful omen. Runic (Signs): Your powers come from truenames and their graphical representations called runes gained through drawing runes, reading runic texts or mental activation of runes carved in body in form of tattoo Dimensional (Warps): Your powers come from supernatural connection with space and time gained through hooks to other planes gained during planar travel or through innate talent. Symbiotic (Cooperations): Your powers come from mental communion with beasts gained through long friendship with mount or beast companion, knowledge about beast behaviors or symbiosis with mind parasites Edit: I thought of another one Heredital (Legacies): Your powers come from past in form of memories, wealth or magic artifacts than can be only used by your bloodline Thanks for sugestion Zaukrie [/QUOTE]
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