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General Tabletop Discussion
*Pathfinder & Starfinder
Should Power Source have greater meaning?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5732320" data-attributes="member: 54877"><p>From a simplicity and balance perspective, I wouldn't be opposed to:</p><p> </p><p>1. Start each character with one class, one role, one source. Some powers and/or features tied to each one--but <strong>not</strong> enough to finish your character. That is, this doesn't give you your full complement of powers and features.</p><p> </p><p>2. Have a feat and/or skill pick part of the system, where, based upon what you pick determines your other classes, roles, and/or sources. Finish your powers and/or features from this new list combined with your base list.</p><p> </p><p>Would be particularly interesting if the second part was geared off of skills. Take a rogue for example. He picks a bunch of rogue, striker, martial powers. If he picks typical rogue skills, he probably doesn't expand his list much, but he will of course round out his power picks from those same lists. He'll be very much a rogue. OTOH, if he picks maybe Nature as a skill, he can get a few picks from the primal list (or druid, ranger, etc.) If he just wants the Nature skill for some other reason, then he can still pick from the original list, and be a rogue that happens to have a good Nature skill.</p><p> </p><p>Skill Focus and Skill Training feats would also grant increased access to the lists. I suppose weapon training would also grant increased access to the martial lists. This might make the characters seem a bit more organic. You take the skills and feats that sound interesting. This gives you access to powers that go with the kind of activities encouraged by those picks.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5732320, member: 54877"] From a simplicity and balance perspective, I wouldn't be opposed to: 1. Start each character with one class, one role, one source. Some powers and/or features tied to each one--but [B]not[/B] enough to finish your character. That is, this doesn't give you your full complement of powers and features. 2. Have a feat and/or skill pick part of the system, where, based upon what you pick determines your other classes, roles, and/or sources. Finish your powers and/or features from this new list combined with your base list. Would be particularly interesting if the second part was geared off of skills. Take a rogue for example. He picks a bunch of rogue, striker, martial powers. If he picks typical rogue skills, he probably doesn't expand his list much, but he will of course round out his power picks from those same lists. He'll be very much a rogue. OTOH, if he picks maybe Nature as a skill, he can get a few picks from the primal list (or druid, ranger, etc.) If he just wants the Nature skill for some other reason, then he can still pick from the original list, and be a rogue that happens to have a good Nature skill. Skill Focus and Skill Training feats would also grant increased access to the lists. I suppose weapon training would also grant increased access to the martial lists. This might make the characters seem a bit more organic. You take the skills and feats that sound interesting. This gives you access to powers that go with the kind of activities encouraged by those picks. [/QUOTE]
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Should Power Source have greater meaning?
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