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General Tabletop Discussion
*TTRPGs General
Should prestige classes be better than base classes?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3238947" data-attributes="member: 22882"><p>As presently implemented, no. I was all geared up to say yes because I prefer the class systems from Final Fantasy and Shining Force - but those analogies don't hold for the current PrC design.</p><p></p><p>In most Final Fantasies - certainly in 4, 6, 7, 8, 9 and 10, your class is unchanging; mechanical customization is limited to subsystems (materia, espers, equipment, draw-outs, etc.) but the character's core schtick remains the same. Sabin will always be buff and have Blitz, even if he's worn magic-enhancing magicite from level 20 to level 99 and has a higher magic power than Terra. Cloud will always have Braver through Omnislash and equip swords, and Cait Sith will always have Slots and equip megaphones.</p><p></p><p>In Final Fantasy 5 and Tactics, where you do change characters' classes, the system works completely different than in D&D. Nor are the higher-level classes necessarily more powerful. Mime and Bard in FFT are awful compared even to Squire, and Chemist is by far the best healer when stacked up against White Mage - yet Chemist is a prereq for White Mage (and Mime and Bard) and Squire is for Mime. Monk and Knight, early FFT classes equivalent to D&D base classes, are usually the best for generic FFT characters right through the final battle - it helps to get certain abilities from later classes (OMGz0rz d1ppping!111), but then the character is better off going back to his, for lack of a better word, base class.</p><p></p><p>What's more, in an FF game, each character typically has something in the vicinity of 40-50 job levels (and a similar number of character levels) by the end of the game, and getting there takes maybe 40-60 hours. Compare that to potentially hundreds of hours in the 'weak levels' for a D&D character, who will probably never have more than 20 levels total!</p><p></p><p>In Shining Force, the promoted classes are indeed strictly better than the non-promoted classes... but every character promotes at level 10 (20 in SF2) with no other prerequisites, and there is no incentive NOT to promote. It's really no different than adding another 20 levels onto a 10 or 20 level base class.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3238947, member: 22882"] As presently implemented, no. I was all geared up to say yes because I prefer the class systems from Final Fantasy and Shining Force - but those analogies don't hold for the current PrC design. In most Final Fantasies - certainly in 4, 6, 7, 8, 9 and 10, your class is unchanging; mechanical customization is limited to subsystems (materia, espers, equipment, draw-outs, etc.) but the character's core schtick remains the same. Sabin will always be buff and have Blitz, even if he's worn magic-enhancing magicite from level 20 to level 99 and has a higher magic power than Terra. Cloud will always have Braver through Omnislash and equip swords, and Cait Sith will always have Slots and equip megaphones. In Final Fantasy 5 and Tactics, where you do change characters' classes, the system works completely different than in D&D. Nor are the higher-level classes necessarily more powerful. Mime and Bard in FFT are awful compared even to Squire, and Chemist is by far the best healer when stacked up against White Mage - yet Chemist is a prereq for White Mage (and Mime and Bard) and Squire is for Mime. Monk and Knight, early FFT classes equivalent to D&D base classes, are usually the best for generic FFT characters right through the final battle - it helps to get certain abilities from later classes (OMGz0rz d1ppping!111), but then the character is better off going back to his, for lack of a better word, base class. What's more, in an FF game, each character typically has something in the vicinity of 40-50 job levels (and a similar number of character levels) by the end of the game, and getting there takes maybe 40-60 hours. Compare that to potentially hundreds of hours in the 'weak levels' for a D&D character, who will probably never have more than 20 levels total! In Shining Force, the promoted classes are indeed strictly better than the non-promoted classes... but every character promotes at level 10 (20 in SF2) with no other prerequisites, and there is no incentive NOT to promote. It's really no different than adding another 20 levels onto a 10 or 20 level base class. [/QUOTE]
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Should prestige classes be better than base classes?
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