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General Tabletop Discussion
*TTRPGs General
Should Prestige Classes be more powerful than Base Classes?
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<blockquote data-quote="Psion" data-source="post: 3158928" data-attributes="member: 172"><p>I voted "as powerful", but should add the caveat that I am tolerant of PrCs that:</p><p></p><p>- Shore up weak concepts. A common complaint is that some classes would give a sorcerer no reason to stay single classed. That's okay, because the sorcerer is weak AFAIAC.</p><p>- Play into a campaign concept I am interested in. I am not above bribery to bolster the shared vision of the world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Blatant over-powered-ness, I'll boot to the curb, though. I like to keep as many options as possible on the table, and overpowered classes diminish that.</p><p></p><p></p><p>I strongly prefer prestige classes as a method of realizing specialized concepts over creating new core class. AFAIAC, core classes should be flexible in nature. PrCs are all about the schtick.</p></blockquote><p></p>
[QUOTE="Psion, post: 3158928, member: 172"] I voted "as powerful", but should add the caveat that I am tolerant of PrCs that: - Shore up weak concepts. A common complaint is that some classes would give a sorcerer no reason to stay single classed. That's okay, because the sorcerer is weak AFAIAC. - Play into a campaign concept I am interested in. I am not above bribery to bolster the shared vision of the world. :D Blatant over-powered-ness, I'll boot to the curb, though. I like to keep as many options as possible on the table, and overpowered classes diminish that. I strongly prefer prestige classes as a method of realizing specialized concepts over creating new core class. AFAIAC, core classes should be flexible in nature. PrCs are all about the schtick. [/QUOTE]
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Should Prestige Classes be more powerful than Base Classes?
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