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Community
General Tabletop Discussion
*TTRPGs General
Should published adventures contain an "optimization level"
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 3257560" data-attributes="member: 6584"><p>Its something I'd like to see. </p><p></p><p>I really like the way the old Shadowrun modules were laid out. Love to see some DnD ones written the same way. </p><p></p><p>In respect to scaling, many scenes would have a 'pushing the envelope' section, where they'd suggest some ways to adjust an encounter - generally toughening up, but sometimes making things easier. It was a good way to do things.</p><p></p><p></p><p>Although I think DnD magic makes it somewhat hard to adjust the level of adventures too far upwards. At some point, you just need to change the type of challenges. Ex - semi linear dungeon crawls are tough to do for high level PCs - they'll disintegrate, passwall, divinate, etc their way around obstacles that would stop a lower level party.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 3257560, member: 6584"] Its something I'd like to see. I really like the way the old Shadowrun modules were laid out. Love to see some DnD ones written the same way. In respect to scaling, many scenes would have a 'pushing the envelope' section, where they'd suggest some ways to adjust an encounter - generally toughening up, but sometimes making things easier. It was a good way to do things. Although I think DnD magic makes it somewhat hard to adjust the level of adventures too far upwards. At some point, you just need to change the type of challenges. Ex - semi linear dungeon crawls are tough to do for high level PCs - they'll disintegrate, passwall, divinate, etc their way around obstacles that would stop a lower level party. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Should published adventures contain an "optimization level"
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