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Community
General Tabletop Discussion
*Dungeons & Dragons
Should Published Settings Limit Classes and Races Allowed?
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<blockquote data-quote="Sunseeker" data-source="post: 7222514"><p>Which is why I will typically try to work with players.</p><p></p><p>EX: I intend to run Expedition to Castle Ravenloft this October (with some updates and adjustments based on newer and older material). Since players start off being transported to Barovia via the Mists, they get to be whatever race they want. The way I'm running it is extra deadly so they start off with a mercenary group (20 members in total, 15+5 party). These mercenary members are the player's backup characters, they may be of any race. Once those backups have been burned through, the party is limited to humans, elves and half-elves.</p><p></p><p>So that's my compromise.</p><p></p><p></p><p>I don't really think we're saying different things. I'm just saying that a book doesn't need to say "You're not allowed to play X, Y, Z." but can instead simply say "This setting was only written with X, Y, Z in mind." </p><p></p><p>It should be up to the DM to say "NO". Not the book. The book should be written the way the book was written and I don't think anything about that means the book has to take preventative measures against additions or alterations.</p><p></p><p>As for the OP question of <strong>should</strong> published settings limit races, I still say no. There are plenty of excuses as to why you're an elf in an all-human setting. Magical experiment gone wrong? Teleported from another dimension? Half-orc? Mutant. Tiefling? Demon-touched. Magic gone wrong. Dragonborn? Someone did the horizontal-worm with a dragon. </p><p></p><p>I mean, if you're going to tell me about a setting that has no magic, no dragons, no demons, only humans and no other dimensions I'm going to ask you: why's all the fun gone?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7222514"] Which is why I will typically try to work with players. EX: I intend to run Expedition to Castle Ravenloft this October (with some updates and adjustments based on newer and older material). Since players start off being transported to Barovia via the Mists, they get to be whatever race they want. The way I'm running it is extra deadly so they start off with a mercenary group (20 members in total, 15+5 party). These mercenary members are the player's backup characters, they may be of any race. Once those backups have been burned through, the party is limited to humans, elves and half-elves. So that's my compromise. I don't really think we're saying different things. I'm just saying that a book doesn't need to say "You're not allowed to play X, Y, Z." but can instead simply say "This setting was only written with X, Y, Z in mind." It should be up to the DM to say "NO". Not the book. The book should be written the way the book was written and I don't think anything about that means the book has to take preventative measures against additions or alterations. As for the OP question of [B]should[/B] published settings limit races, I still say no. There are plenty of excuses as to why you're an elf in an all-human setting. Magical experiment gone wrong? Teleported from another dimension? Half-orc? Mutant. Tiefling? Demon-touched. Magic gone wrong. Dragonborn? Someone did the horizontal-worm with a dragon. I mean, if you're going to tell me about a setting that has no magic, no dragons, no demons, only humans and no other dimensions I'm going to ask you: why's all the fun gone? [/QUOTE]
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Should Published Settings Limit Classes and Races Allowed?
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