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General Tabletop Discussion
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Should ranger get a companion as its 'signature' feature?
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<blockquote data-quote="Stalker0" data-source="post: 9402011" data-attributes="member: 5889"><p>going back to the OP, I don't think the community minds the concept of rangers getting the benefits of hunter's mark as a signature ability. Gaining damage against a focus target, getting strong bonuses to track them down....seems perfectly rangery.</p><p></p><p>Its just the mechanics of how that is done. There is always a camp that will hate how reliant on magic the 5e ranger is, and having their premier class ability be a spell is always going to urk them. then there is the camp that likes ranger magic, and finds that hunter's mark consumes too much spell time/slot/concentration for them to enjoy other spells. etc. </p><p></p><p>As for companions, yeah its too niche of a player base for that to be a core ability imo, its perfectly good as a subclass. For the camp that doesn't like the beast spirits but wants a permanent companion.... the only way that works is if you do like the familar thing where the beast just goes into some special pocket dimension when the fight starts. If you are fine with the companion being an exploration thing and doing nothing in combat, than that's fine. But having the companion act in combat does not work, you HAVE to give them loads of stats and abilities to survive and even then they still die often. the beast spirit is mechanically a much better approach.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9402011, member: 5889"] going back to the OP, I don't think the community minds the concept of rangers getting the benefits of hunter's mark as a signature ability. Gaining damage against a focus target, getting strong bonuses to track them down....seems perfectly rangery. Its just the mechanics of how that is done. There is always a camp that will hate how reliant on magic the 5e ranger is, and having their premier class ability be a spell is always going to urk them. then there is the camp that likes ranger magic, and finds that hunter's mark consumes too much spell time/slot/concentration for them to enjoy other spells. etc. As for companions, yeah its too niche of a player base for that to be a core ability imo, its perfectly good as a subclass. For the camp that doesn't like the beast spirits but wants a permanent companion.... the only way that works is if you do like the familar thing where the beast just goes into some special pocket dimension when the fight starts. If you are fine with the companion being an exploration thing and doing nothing in combat, than that's fine. But having the companion act in combat does not work, you HAVE to give them loads of stats and abilities to survive and even then they still die often. the beast spirit is mechanically a much better approach. [/QUOTE]
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Should ranger get a companion as its 'signature' feature?
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