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General Tabletop Discussion
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Should ranger get a companion as its 'signature' feature?
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<blockquote data-quote="mellored" data-source="post: 9403203" data-attributes="member: 6801209"><p>Serious answer.</p><p>Since no one can agree, give it invocations and let everyone pick.</p><p></p><p>Speak with Animals passive</p><p>Expertise, can be take multiple times.</p><p>Herbal healing, durring a short rest everyone rolls hit dice twice and takes the highest</p><p>-herbal master, maximize hit dice on a short rest. Target can expended 3 hit dice to cure a disease.</p><p>Allies traveling with you can use your stealth roll - 5.</p><p>Can track though dirt/rock/water/air/across plains.</p><p>-can track even if they hide themselves with magic, such as nondetect. (Level 17).</p><p>Summon familiar once per long rest.</p><p>Ensnaring Stike once per short rest</p><p>Zephyr Stike once per short rest.</p><p>Steel wind stike once per short rest (level 17)</p><p>-tree stride once per long rest</p><p>*all the other not-a-spells as appropriate.</p><p></p><p>Subclasses</p><p></p><p>Hunter: hunter's mark cantrip, hunter's mark damage boost, hunter's mark advantage</p><p></p><p>Beastmaster: pet</p><p></p><p>Horizon walker: teleports, counter teleport (when you are teleported you can choose the destination), teleport enemies.</p><p></p><p>Guide: Pact Tactics, boost allies initive, share Pact Tactics</p></blockquote><p></p>
[QUOTE="mellored, post: 9403203, member: 6801209"] Serious answer. Since no one can agree, give it invocations and let everyone pick. Speak with Animals passive Expertise, can be take multiple times. Herbal healing, durring a short rest everyone rolls hit dice twice and takes the highest -herbal master, maximize hit dice on a short rest. Target can expended 3 hit dice to cure a disease. Allies traveling with you can use your stealth roll - 5. Can track though dirt/rock/water/air/across plains. -can track even if they hide themselves with magic, such as nondetect. (Level 17). Summon familiar once per long rest. Ensnaring Stike once per short rest Zephyr Stike once per short rest. Steel wind stike once per short rest (level 17) -tree stride once per long rest *all the other not-a-spells as appropriate. Subclasses Hunter: hunter's mark cantrip, hunter's mark damage boost, hunter's mark advantage Beastmaster: pet Horizon walker: teleports, counter teleport (when you are teleported you can choose the destination), teleport enemies. Guide: Pact Tactics, boost allies initive, share Pact Tactics [/QUOTE]
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Should ranger get a companion as its 'signature' feature?
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