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General Tabletop Discussion
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Should ranger get a companion as its 'signature' feature?
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<blockquote data-quote="Marandahir" data-source="post: 9403210" data-attributes="member: 6803643"><p>Invocations is actually an interesting idea. I've always thought that the 4e Shaman should be a Warlock subclass and invocation kit set. Ranger invocations or something like it for specialized builds is an interesting concept.</p><p></p><p>I do wonder how this aligns with the philosophy of the Warlock being a CharOp toolkit class (great versatility in builds, but you're locked in with not much flexibility once you've chosen your build) versus Sorcerers being a on-the-fly toolkit class (low quantity of spells, but a lot of flexibility to modify them to suit the needs of the moment). I feel like yes, many people want different things from Rangers, so letting you CharOp them makes a sort of sense, but you lose the fiction of "I'm good at everything I need to be to live at Home on the Range where the Deer and the Antelope Play" – they're suited to a bit more flexibility than predefined CharOp. I think this is why I like that they're now Spell-List Preparers in SRD v5.2, rather than limited Spells Known in v5.0-5.1. It avoids the pitfall of "Oh, we're no longer in the desert fighting undead, I guess I'm not a Ranger anymore."</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9403210, member: 6803643"] Invocations is actually an interesting idea. I've always thought that the 4e Shaman should be a Warlock subclass and invocation kit set. Ranger invocations or something like it for specialized builds is an interesting concept. I do wonder how this aligns with the philosophy of the Warlock being a CharOp toolkit class (great versatility in builds, but you're locked in with not much flexibility once you've chosen your build) versus Sorcerers being a on-the-fly toolkit class (low quantity of spells, but a lot of flexibility to modify them to suit the needs of the moment). I feel like yes, many people want different things from Rangers, so letting you CharOp them makes a sort of sense, but you lose the fiction of "I'm good at everything I need to be to live at Home on the Range where the Deer and the Antelope Play" – they're suited to a bit more flexibility than predefined CharOp. I think this is why I like that they're now Spell-List Preparers in SRD v5.2, rather than limited Spells Known in v5.0-5.1. It avoids the pitfall of "Oh, we're no longer in the desert fighting undead, I guess I'm not a Ranger anymore." [/QUOTE]
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Should ranger get a companion as its 'signature' feature?
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