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Should Ravenloft be a Low Magic Setting?
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<blockquote data-quote="Drew" data-source="post: 3080261" data-attributes="member: 1314"><p>So it seems that, while not everyone agrees on lower magic, certainly the DM of a Ravenloft campaign needs to take a more direct hand in how and what the PCs are aquiring in terms of magic items.</p><p></p><p>What about other treasure? Should the PCs by hauling out piles of gold from the cultist's lairs, in keeping with the D&D archtype of "kill monsters and take their stuff?" I can see a couple of answers to this.</p><p></p><p>First of all, there is the question of where all this money came from. The werewolf had to steal that gold from someone, right? In Ravenloft, I believe that stressing this can really add to the feel of the setting. How are the xenophobic townfolk going to react when you come back to town to sell the art treasures that were stolen from them by some hideous monster? And if you go to the town over the hill, well, they'll be suspicious of a group of heavily armed outsiders with bags full of gold.</p><p></p><p>Secondly, I'm not sure how much good a lot of gold is going to do you in Ravenloft in the first place. There's something about a character sitting on a pile of gold, with no way to spend it to meaningfully help himself or his friends that seems appropraite to Ravenloft.</p></blockquote><p></p>
[QUOTE="Drew, post: 3080261, member: 1314"] So it seems that, while not everyone agrees on lower magic, certainly the DM of a Ravenloft campaign needs to take a more direct hand in how and what the PCs are aquiring in terms of magic items. What about other treasure? Should the PCs by hauling out piles of gold from the cultist's lairs, in keeping with the D&D archtype of "kill monsters and take their stuff?" I can see a couple of answers to this. First of all, there is the question of where all this money came from. The werewolf had to steal that gold from someone, right? In Ravenloft, I believe that stressing this can really add to the feel of the setting. How are the xenophobic townfolk going to react when you come back to town to sell the art treasures that were stolen from them by some hideous monster? And if you go to the town over the hill, well, they'll be suspicious of a group of heavily armed outsiders with bags full of gold. Secondly, I'm not sure how much good a lot of gold is going to do you in Ravenloft in the first place. There's something about a character sitting on a pile of gold, with no way to spend it to meaningfully help himself or his friends that seems appropraite to Ravenloft. [/QUOTE]
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Should Ravenloft be a Low Magic Setting?
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