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Should Ravenloft be a Low Magic Setting?
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<blockquote data-quote="Drew" data-source="post: 3080595" data-attributes="member: 1314"><p>I still don't see any evidence that Ravenloft (as a setting) has ever been about dungeon crawls and dragon fighting. Beyond I6, which is an adventure rather than a setting, the majority of the Ravenloft material that I've read seems to encourage just the opposite. From what I can tell, you seem to be talking about what Ravenloft should have been, not what the designers made it over the years.</p><p></p><p>In any case, thanks for your opinions. I think I see where you're coming from, and I don't want to take this to the point of argument or anything. A Ravenloft DM would probably benefit from your perspective and trying to keep a thread of "true D&D" within the gothic framework of the land of dread.</p><p></p><p></p><p></p><p>I would argue that 3E creates or at least encourages this kind of flaw (if it is indeed a flaw) by basing the game's balance so heavily on PCs acquiring newer and better magic items. I understand that its my job as DM to regulate this sort of thing, and I do. But really, why am I obligated to be such a micromanager? What's wrong with adjusting the rules at a more fundamental level to avoid having to carefully and painstakingly design every treasure?</p><p></p><p>I guess I still believe that the relative availability of magic can be an important component of a setting. In, say, Ptolus, D&D magic is considered commonplace, and the setting is designed with that in mind. Ravenloft, however, grew out of older editions of D&D that didn't assume a certain level of magical saturation.</p><p></p><p>Your superman example reminds me, though, that part of the fun of running Ravenloft is making the horror work within and next to the trappings of typical D&D. Its my favorite setting to run, although I've never done it under 3E. The soon to be released new Ravenloft book inspired me to pull out all my old Ravenloft stuff, which in turn inspired this thread. Thanks to everyone for their thoughts.</p><p></p><p></p><p></p><p>I'll take a look over there, sure. Thanks for your insights and opinions on this thread. Its been an enjoyable discussion.</p></blockquote><p></p>
[QUOTE="Drew, post: 3080595, member: 1314"] I still don't see any evidence that Ravenloft (as a setting) has ever been about dungeon crawls and dragon fighting. Beyond I6, which is an adventure rather than a setting, the majority of the Ravenloft material that I've read seems to encourage just the opposite. From what I can tell, you seem to be talking about what Ravenloft should have been, not what the designers made it over the years. In any case, thanks for your opinions. I think I see where you're coming from, and I don't want to take this to the point of argument or anything. A Ravenloft DM would probably benefit from your perspective and trying to keep a thread of "true D&D" within the gothic framework of the land of dread. I would argue that 3E creates or at least encourages this kind of flaw (if it is indeed a flaw) by basing the game's balance so heavily on PCs acquiring newer and better magic items. I understand that its my job as DM to regulate this sort of thing, and I do. But really, why am I obligated to be such a micromanager? What's wrong with adjusting the rules at a more fundamental level to avoid having to carefully and painstakingly design every treasure? I guess I still believe that the relative availability of magic can be an important component of a setting. In, say, Ptolus, D&D magic is considered commonplace, and the setting is designed with that in mind. Ravenloft, however, grew out of older editions of D&D that didn't assume a certain level of magical saturation. Your superman example reminds me, though, that part of the fun of running Ravenloft is making the horror work within and next to the trappings of typical D&D. Its my favorite setting to run, although I've never done it under 3E. The soon to be released new Ravenloft book inspired me to pull out all my old Ravenloft stuff, which in turn inspired this thread. Thanks to everyone for their thoughts. I'll take a look over there, sure. Thanks for your insights and opinions on this thread. Its been an enjoyable discussion. [/QUOTE]
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