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General Tabletop Discussion
*Pathfinder & Starfinder
Should rings be able to function for low level characters?
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<blockquote data-quote="Arkhandus" data-source="post: 4010357" data-attributes="member: 13966"><p>And my last point was directed just at the main topic, not the whole Frodo example.</p><p></p><p>It doesn't make much sense as a rule, and it's horribly, horribly arbitrary. Just another metagaming focus of 4E's design.</p><p></p><p>I don't need to read the whole article to know that the basic principle itself is silly metagaming nonsense.</p><p></p><p>There's no way someone would get their hands on a powerful magic item unless the DM just arbitrarily hands it to them. Any significant magic item would be found by someone strong enough to keep it in their possession against any weakling novice adventurers. Or it would be left in the ruins of whoever last owned or created it. Or similar. The thing would almost certainly be somewhere dangerous or in the possession of someone or something formidible compared to characters too low to be expected to acquire it.</p><p></p><p>Yet those adventurers <em>just might get</em> the Mighty Magic Ring Of Doom, on the off chance that they find it in ruins that have been forgotten about for ages and thus not plundered by mages or treasure hunters. Then what do they do when they find that the Mighty Magic Ring Of Doom is entirely worthless to them?</p><p></p><p>Try and find someone more powerful to sell it to, and who can thus, most assuredly, just take it from them and fly away/run away/slaughter them all while laughing merrily at their naivete in the grim, dangerous world of the Points of Light? What do adventurers do in 4E when they actually get lucky, through cleverness or just plain luck, and make the big score? Try to hide their newfound treasure and just mope about how dangerous it is to have such a thing and not be able to use it, and how they can't use it yet despite tricking the Fire Giant King and escaping with his prized treasure, the Mighty Magic Ring Of Doom?</p><p></p><p>Couldn't they at least enjoy their newfound wealth for a bit before someone else finds out about it and tries to take their great prize from them? Couldn't they get some benefit out of actually scoring a great treasure, rather than just a 'level-appropriate bog-standard treasure of balanced mediocrity'?</p><p></p><p>It's not every day you find a great treasure, even as an adventurer. You should at least have the capacity to get something out of it. If the DM is going to say 'no cookie for you'! after mistakenly giving you access to the item before the 'appropriate level', couldn't he at least have a non-arbitrary reason for it? Like actually realizing that he gave you too good a treasure and wants to ret-con to say that you actually found the Lesser Magic Doodad That Kind Of Vaguely Resembles The Mighty Magical Ring Of Doom Because It's Circle-Shaped But Actually An Amulet.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4010357, member: 13966"] And my last point was directed just at the main topic, not the whole Frodo example. It doesn't make much sense as a rule, and it's horribly, horribly arbitrary. Just another metagaming focus of 4E's design. I don't need to read the whole article to know that the basic principle itself is silly metagaming nonsense. There's no way someone would get their hands on a powerful magic item unless the DM just arbitrarily hands it to them. Any significant magic item would be found by someone strong enough to keep it in their possession against any weakling novice adventurers. Or it would be left in the ruins of whoever last owned or created it. Or similar. The thing would almost certainly be somewhere dangerous or in the possession of someone or something formidible compared to characters too low to be expected to acquire it. Yet those adventurers [I]just might get[/I] the Mighty Magic Ring Of Doom, on the off chance that they find it in ruins that have been forgotten about for ages and thus not plundered by mages or treasure hunters. Then what do they do when they find that the Mighty Magic Ring Of Doom is entirely worthless to them? Try and find someone more powerful to sell it to, and who can thus, most assuredly, just take it from them and fly away/run away/slaughter them all while laughing merrily at their naivete in the grim, dangerous world of the Points of Light? What do adventurers do in 4E when they actually get lucky, through cleverness or just plain luck, and make the big score? Try to hide their newfound treasure and just mope about how dangerous it is to have such a thing and not be able to use it, and how they can't use it yet despite tricking the Fire Giant King and escaping with his prized treasure, the Mighty Magic Ring Of Doom? Couldn't they at least enjoy their newfound wealth for a bit before someone else finds out about it and tries to take their great prize from them? Couldn't they get some benefit out of actually scoring a great treasure, rather than just a 'level-appropriate bog-standard treasure of balanced mediocrity'? It's not every day you find a great treasure, even as an adventurer. You should at least have the capacity to get something out of it. If the DM is going to say 'no cookie for you'! after mistakenly giving you access to the item before the 'appropriate level', couldn't he at least have a non-arbitrary reason for it? Like actually realizing that he gave you too good a treasure and wants to ret-con to say that you actually found the Lesser Magic Doodad That Kind Of Vaguely Resembles The Mighty Magical Ring Of Doom Because It's Circle-Shaped But Actually An Amulet. [/QUOTE]
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Should rings be able to function for low level characters?
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