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General Tabletop Discussion
*Pathfinder & Starfinder
Should rings be able to function for low level characters?
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<blockquote data-quote="Cadfan" data-source="post: 4010478" data-attributes="member: 40961"><p>What makes you believe that none of these more elegant solutions are implemented?</p><p></p><p>In some ways, people's reactions to WOTC previews are a sort of rorshach test.</p><p></p><p>This is what WOTC wrote.</p><p></p><p></p><p></p><p>So, again. Given that there exist several elegant methods of accomplishing exactly what that says, what makes you automatically conclude that none of them have been used?</p><p></p><p>Maybe rings are fancy, elaborate magical items which have rituals that must be accomplished before you can attune yourself to them, and those rituals are only available based on level. Maybe rings only function for characters with certain class abilities, that just so happen to have been chosen to arrive at level 11. Maybe rings function like Legacy items in 3e, where you unlock their powers over time, starting from a certain minimum level that happens to have been standardized to 11. Maybe there are entire classes of "super" magical items which overwhelm the mind of weak users- that is, maybe there's an entire system so that things like Holy Avengers and Rings of Whatchamacallits all use the same level restriction rationale in an internally consistent manner. Maybe there is some other elegant and internally consistent explanation regarding the nature of rings and how they affect the mind, which provides a coherent in-game explanation for what was fundamentally a design decision.</p><p></p><p>Who knows? You don't, I don't. So why assume the worst?</p><p></p><p>If it turns out that there is NOTHING to explain this, then yeah, it will annoy me for about 5 minutes before I forget about it and move on with my life. But in the meantime, why assume that things will suck when its just as likely that they might be cool? Contrary to what you sometimes here around these parts, optimism and pessimism are not equal but opposite points of view between which one can select only arbitrarily. There are differences. Optimism doesn't rot your heart, for example.</p><p></p><p>Don't worry, be happy! This trip might be fun!</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4010478, member: 40961"] What makes you believe that none of these more elegant solutions are implemented? In some ways, people's reactions to WOTC previews are a sort of rorshach test. This is what WOTC wrote. So, again. Given that there exist several elegant methods of accomplishing exactly what that says, what makes you automatically conclude that none of them have been used? Maybe rings are fancy, elaborate magical items which have rituals that must be accomplished before you can attune yourself to them, and those rituals are only available based on level. Maybe rings only function for characters with certain class abilities, that just so happen to have been chosen to arrive at level 11. Maybe rings function like Legacy items in 3e, where you unlock their powers over time, starting from a certain minimum level that happens to have been standardized to 11. Maybe there are entire classes of "super" magical items which overwhelm the mind of weak users- that is, maybe there's an entire system so that things like Holy Avengers and Rings of Whatchamacallits all use the same level restriction rationale in an internally consistent manner. Maybe there is some other elegant and internally consistent explanation regarding the nature of rings and how they affect the mind, which provides a coherent in-game explanation for what was fundamentally a design decision. Who knows? You don't, I don't. So why assume the worst? If it turns out that there is NOTHING to explain this, then yeah, it will annoy me for about 5 minutes before I forget about it and move on with my life. But in the meantime, why assume that things will suck when its just as likely that they might be cool? Contrary to what you sometimes here around these parts, optimism and pessimism are not equal but opposite points of view between which one can select only arbitrarily. There are differences. Optimism doesn't rot your heart, for example. Don't worry, be happy! This trip might be fun! [/QUOTE]
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Should rings be able to function for low level characters?
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